Design Doc

Design Doc

Views:
31,125,829
Subscribers:
355,000
Videos:
133
Duration:
1:08:09:02
United States
United States

Design Doc is an American content creator on YouTube with around 355 thousand subscribers, publishing 133 videos which altogether total roughly 31.13 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCNOVwMpD-5A1xzcQGbIHNeA





Top 100 Most Liked Videos by Design Doc


Video TitleRatingCategoryGame
1.What Makes A Good Colossal Boss?52,848The Legend of Zelda: Breath of the Wild
2.What Makes A Good Secret Boss?33,650Cuphead
3.What Makes A Great First Boss?30,799ShowThe Legend of Zelda: Skyward Sword
4.Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc26,960Super Smash Bros. for Wii U
5.How Do You Improve Turn Based Combat?26,426Persona 5
6.What Makes A Great Impossible Boss?29,896Resident Evil 2
7.What Makes A Great Double Boss Fight?24,014Hollow Knight
8.What's the Point of Critical Hits?22,234Persona 5
9.Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc20,233Final Fantasy VI
10.Mario Kart Tracks: How Have They Evolved?19,769Mario Kart 8 Deluxe
11.FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc19,293Final Fantasy XIII
12.How Do You Design a Cast of Enemies?18,281The Legend of Zelda: Breath of the Wild
13.What Makes a Good New Game Plus?17,885The Legend of Zelda
14.How Can You Spice Up A Healing System?24,298Team Fortress 2
15.What Makes a Good Level Up System?17,031Final Fantasy XV
16.What Makes A Good Difficulty Option?18,946Resident Evil 4
17.What Makes A Game Replayable?16,123Super Mario Maker 2
18.What's The Point of Elements in Games?15,119
19.What's the Point of Status Effects? ~ Design Doc15,055Final Fantasy X
20.Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc13,843Monster Hunter: World
21.Whatever Happened to Random Battles?13,536
22.What Makes a Good RPG Town?13,347Dragon Quest XI
23.Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc13,258Persona 5
24.What's the Deal with Fast Travel?13,689The Legend of Zelda: Breath of the Wild
25.How Do You Build RPG Party Chemistry?13,141Final Fantasy X-2
26.How Can I Stop Item Hoarding In Games?12,970Paper Mario: Sticker Star
27.Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc12,944Monster Hunter: World
28.How Do You Make Fun Unlockables?12,646Super Smash Bros. Ultimate
29.Collectibles - How To Make Chores Fun In Games12,153Super Mario Sunshine
30.What Makes A Good Boss Rush?15,674Cuphead
31.What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc11,724Super Mario 3D All-Stars
32.Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games11,517
33.Boss Battle Design ~ Design Doc11,206Metal Gear Solid 3: Snake Eater
34.What Makes a Good Cast of Game Villains?11,043Freedom Planet 2
35.What's The Point of a First Level?10,534Super Mario 64
36.Why Do Games Shift in Tone?10,538Jak and Daxter: The Precursor Legacy
37.Side Quests - How To Make A Good Detour10,418Yakuza 0
38.How Do Games Design Around No Damage?12,534ShowPizza Tower
39.What Makes A Great In-Game Shop?13,884Animal Crossing: New Horizons
40.Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX10,144The Legend of Zelda: Ocarina of Time
41.Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc9,673Journey
42.How Can You Make Backtracking Fun?13,434Hollow Knight
43.Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst9,464The Witcher
44.Mario Kart Items: How Have They Evolved?10,965Mario Kart 8 Deluxe
45.Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc9,135Phoenix Wright: Ace Attorney
46.Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games9,127Metal Gear Solid 3: Snake Eater
47.What's The Point of a Day-Night Cycle in Games?9,235Animal Crossing: New Horizons
48.Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More8,931Animal Crossing: New Horizons
49.What Makes A Good Super Move?10,649Kingdom Hearts III
50.How Do Save Systems Shape Games?8,845Shovel Knight
51.How Do You Make Good Game Tutorials? - Good Design, Bad Design8,820TutorialSplatoon 3
52.Why Is It So Hard To Make Games On Rails?8,615New Pokémon Snap
53.Final Fantasy VIII's Divisive Junction System ~ Design Doc8,516Final Fantasy VIII
54.How Do Games Play With Poison?10,732Elden Ring
55.Kart Racers - Designing Fun for Everyone ~ Design Doc8,489Mario Kart 8 Deluxe
56.Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros8,435Monster Hunter: World
57.What Makes A Game Speedrun Friendly?8,359Neon White
58.Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc8,334Final Fantasy XIII
59.Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More8,332Cuphead
60.Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc8,295Advance Wars
61.What Makes A Cool Winter Level?8,408Donkey Kong Country: Tropical Freeze
62.Why Do Bosses Have Multiple Forms?9,638Persona 3
63.Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc7,976
64.Top Ten Worst Levels In Games7,959Superman
65.What Makes A Good Rival Boss?10,493Resident Evil 4
66.Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation7,516Hyper Light Drifter
67.Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design13,356
68.Final Fantasy IX - How to Pace a Game ~ Design Doc7,140GuideFinal Fantasy IX
69.What Can You Do With A Fire Level?7,865The Legend of Zelda: Tears of the Kingdom
70.The Forgotten Depth of Kingdom Hearts ~ Design Doc6,878Kingdom Hearts III
71.Breath of the Wild's Exploration Cycle ~ Design Doc6,830The Legend of Zelda: Breath of the Wild
72.Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc6,645The Legend of Zelda: Breath of the Wild
73.What Makes A Great Sleep Mechanic?8,048
74.How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc6,624DmC: Devil May Cry
75.The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc6,594Spelunky
76.What's Up With These Sketchy Tutorials?7,694TutorialUnicorn Overlord
77.What Makes Good Rhythm Game UX?6,952Hi-Fi RUSH
78.The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc6,405The Legend of Zelda: Breath of the Wild
79.What Led Supergiant To Hades? ~ Design Doc6,246Hades
80.What Makes A Good Sidekick?7,659The Legend of Zelda: Twilight Princess
81.Moonlighter and Recettear - Item Shop Games ~ Design Doc5,766ReviewMoonlighter
82.Mechanics & Character Design - How Mario & Dark Souls Communicate Characters ~ Design Doc5,651Dark Souls
83.What Makes For A Better Mario Boss?5,543Super Mario Odyssey
84.What Makes a Game Cozy? ~ Design Doc5,539A Short Hike
85.How Do You Make A Great Sequel?5,477Psychonauts 2
86.The Design of Octopath Traveler ~ Design Doc5,337Octopath Traveler
87.RollerCoaster Tycoon: A Timeless Design ~ Design Doc5,166RollerCoaster Tycoon
88.Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More5,142Myst
89.What Makes A Fun RPG Battlefield?6,260Paper Mario: The Thousand-Year Door
90.Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More5,058Team Sonic Racing
91.Paper Mario: Color Splash's Combat ~ Design Doc4,760Paper Mario: Color Splash
92.Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc4,666Sonic the Hedgehog
93.The History of Console Cheat Devices - How the Game Genie and GameShark Took Over The 90s3,995Super Mario 64
94.Directing Exploration - How Games Guide Players WITHOUT Tutorials ~ Design Doc3,638The Legend of Zelda: Breath of the Wild
95.How Games Convey Pain - Exploring Life Bars and Feedback ~ Design Doc3,499The Legend of Zelda: Breath of the Wild
96.Game Patents - Protecting Crazy Taxi's Arrow, Nintendo's D-Pad & More3,441Crazy Taxi
97.Design Doc's Favorite Games of the Year - Fire Emblem, Ring Fit Adventure, and Yooka-Laylee3,393Fire Emblem: Three Houses
98.The Decline of SSX ~ Design Doc3,116SSX Tricky
99.Star Fox 64 VS Star Fox Zero - An Endless Time Loop ~ Design Doc3,042Star Fox Zero
100.Nintendo Switch - The History in the System ~ Design Doc2,758Super Smash Bros. for Wii U