101. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1 | 14 | |
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102. | Normals Map \\ How does it react with light? | 13 | |
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103. | Curves & Levels // Part I | 13 | |
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104. | Modeling a Revolver // Part 1 | 13 | |
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105. | Machine Gun | Barrel // 3ds Max | 13 | |
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106. | 3D Production Model: Barn Owl \\ ZBRUSH + MAYA + YETI | 13 | |
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107. | Creating mask from multiple patterns in Zbrush for intricate shapes. #3d #3dmodeling #digitalsculpt | 66 | |
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108. | AN/PEQ-15 A DBAL-A2 | 13 | |
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109. | How to avoid Game Design Institutions to avoid pinch in Mesh. LOL!! | 13 | Guide |
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110. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 16 | 13 | |
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111. | Physically Based Shading | Computer Graphics | 13 | |
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112. | UV Unwrapping & Coordinate System: I | 13 | |
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113. | Machine Gun | Chamber_Hydraulic_II // 3ds Max | 12 | |
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114. | MiG | How to use references for better modeling? //3dsMax | 12 | Tutorial |
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115. | Machine Gun | Chamber_Hydraulic_III // 3ds Max | 12 | |
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116. | How to work with SVG \\ Photoshop, Maya, Zbrush | 12 | Guide |
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117. | Machine Gun | Chamber- P1 // 3ds Max | 12 | |
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118. | Hard Surface Modeling Technique #4 | 12 | |
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119. | Game Programming Series | Python | How to code a Snake Game? | #11 | 12 | Guide |
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120. | Pro Boolean, Quad Remesher & Smooth Boolean | 12 | |
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121. | Metal Roughness | Spec Gloss: PBR Theory - I | 12 | |
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122. | Artificial Intelligence & Video Games (HINDI) | 11 | |
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123. | Unreal Engine Car Design and Deploying | Game Development | 17 | |
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124. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 15 | 11 | |
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125. | Machine Gun | Buttstock // 3ds Max | 11 | |
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126. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 3 | 11 | |
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127. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part II | 11 | |
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128. | Tips and Workflow of PBR texturing in Photoshop: #4 | 11 | |
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129. | Devil 13 // Production Digital Sculpt // 1: Sphere to Facial | 11 | |
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130. | How to project curves onto Mesh in Maya #3d #3dmodeling #gamedev | 21 | |
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131. | How to select edges of any NGon Surface in Maya #3d #3dmodeling | 16 | |
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132. | Basics of 3ds Max: Chapter 5 (Hole in a Cylinder) | 10 | |
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133. | Hydrant Low Poly - I | 10 | |
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134. | Curves & Levels // Part II | 10 | |
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135. | NEKO: The Barn Owl | Production Digital Sculpt Vol VIII | 10 | Let's Play |
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136. | Modeling a Revolver // Part 2 | 10 | |
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137. | Basics of Maya: Chapter 4 (Supporting Edges Concept) | 10 | |
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138. | Unwrapping and Normals Bake: Football | 10 | |
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139. | Basics of Maya: Chapter 1 (Poly Modeling Shelf) | 10 | |
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140. | Metal Roughness | Spec Gloss: PBR Theory - II | 10 | |
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141. | Modeling a Hydrant in Maya & 3dsMax: Part I | 10 | Tutorial |
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142. | Machine Gun | Stationary Ring // 3ds Max | 10 | |
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143. | Tips and Workflow of PBR texturing in Photoshop: #2 | 10 | |
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144. | Machine Gun | Coil_1 // 3ds Max | 10 | |
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145. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV | 9 | |
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146. | Autodesk Showreel 4K | Why they ignored Gaming & Production? | 9 | Show |
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147. | QuadRemesher | 3dsMax | 9 | |
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148. | Basics of 3ds Max: Chapter 1 (Sub-object Selection) | 9 | |
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149. | Behind the scenes of Mech Character Design. #hardsurfacemodeling #3d #gaming #art | 18 | |
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150. | AAA Game Development Services- Digital Sculpt Fox Creature | Skeleton to Groom | 9 | |
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151. | How to create cables using sweep mesh in Maya #3d #3dmodeling | 22 | |
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152. | Devil 13 // Production Digital Sculpt // 2: Facial & Z Guides | 9 | Let's Play |
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153. | How to 3d sculpt a human nose. #3d #3dmodeling #digitalsculpt | 19 | |
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154. | Game Programming Series | Python | Variables | #2 | 9 | |
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155. | How to kill People in PUBG | Mistake #1 | Parachuting | 8 | | PLAYERUNKNOWN'S Battlegrounds
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156. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 17 | 8 | |
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157. | A walk in the woods: Roots | 8 | |
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158. | Demo: Advance SubD script for 3dsMax 2011-23 | 8 | |
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159. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 4 | 8 | |
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160. | Weapon: MP 155 Ultima | Texturing | Vol X | 8 | |
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161. | Machine Gun | Grip_Trigger // 3ds Max | 8 | |
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162. | Machine Gun | Chamber_Hydraulic_I // 3ds Max | 8 | |
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163. | Machine Gun | Barrel Rings // 3ds Max | 8 | |
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164. | Machine Gun | Grip Hold // 3ds Max | 8 | |
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165. | India’s No 1- Game Art, Design and Development School #gamedev #3d #3danimation #career | 8 | |
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166. | Weapon: MP 155 Ultima | Modeling | Vol I | 8 | |
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167. | Game Programming Series | Python | Calculator | #10 | 7 | |
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168. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part III | 7 | |
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169. | NEKO: The Barn Owl | Production Digital Sculpt Vol II | 7 | Let's Play |
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170. | Photoshop Course - Text Tool - 1 | 7 | |
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171. | A sneak peek on Maps, Materials & Shaders | 7 | |
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172. | NEKO: The Barn Owl | Production Digital Sculpt | 7 | Let's Play |
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173. | Photoshop Course - Filters - 8 | 7 | |
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174. | UVW Mapping Channels: 3dsMax & Maya | 7 | |
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175. | Devil 13 // Production Digital Sculpt // 12: Substance Painter | 7 | Let's Play |
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176. | Weapon: MP 155 Ultima | Modeling | Vol II | 7 | |
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177. | Basics of Maya: Chapter 3 (Video Games' Pipeline) | 7 | |
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178. | Advance Sub-D Script(A substitute of Maya Sub-D) // 3dsMax(vs. 2010- Present) | 6 | |
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179. | Modeling a Hydrant in Maya & 3dsMax: Part II | 6 | |
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180. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 12 | 7 | |
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181. | Devil 13 // Production Digital Sculpt // 7: Appearances | 6 | Let's Play |
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182. | Game Programming Series | Python | How to use Function | #4 | 6 | Guide |
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183. | Basics of 3ds Max: Chapter 7 (How to cut holes in smoothes) | 6 | Guide |
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184. | Game Programming Series | Python | If Else Statement | #3 | 6 | |
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185. | 3 Point Align Script | 6 | |
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186. | Hard Surface Modeling Technique #1 | 6 | |
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187. | Basics of 3ds Max: Chapter 2 (Connect, Cut & Swift Loop) | 6 | |
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188. | How to Loot Fast in PUBG | Mistake #2 | Looting | 6 | Guide | PLAYERUNKNOWN'S Battlegrounds
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189. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 13 | 7 | |
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190. | Game Programming Series | Python | Music- Bass Boost- Game Audio | #8 | 6 | |
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191. | #3d #music #render #digitalsculpt | 9 | |
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192. | Devil 13 // Production Digital Sculpt // 3: Horns & Facial Recog | 6 | Let's Play |
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193. | Game Programming Series | Python | Finding Prime and Non-Prime No. | #7 | 6 | |
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194. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 5 | 7 | |
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195. | Photoshop Course - Levels & Curves (In-detail): Part 1 - 5 | 5 | |
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196. | Game Programming Series | Python | Shapes in Turtle() | #12 | 5 | |
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197. | Basics of Maya: Chapter 6 ( Modeling a Chain ) | 5 | |
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198. | Game Programming Series | Python | Intro to List | #5 | 5 | |
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199. | Photoshop Course - Levels & Curves (In-detail): Part 3 - 7 | 5 | |
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200. | Weapon: MP 155 Ultima | Texturing | Vol XI | 5 | |
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