2024-03-27 | Gaming with a Purpose:Empowering Players through Citizen Science-Attila Szantner& Bergur Finnbogason | 1:03:38 | 69 | |
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2024-03-25 | Public Pitch (Gdańsk 2024 Edition) | 1:00:10 | 216 | |
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2024-03-25 | Game Roast (DevGAMM Gdańsk 2024 Edition) | 53:11 | 191 | |
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2024-03-11 | Event Highlights – DevGAMM Gdańsk 2024 | 2:28 | 401 | |
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2024-02-29 | Digital Vikings Awards Ceremony // Live from DevGAMM Gdańsk 2024 | 34:20 | 489 | |
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2024-02-26 | The Programmer's Odyssey in Long-Term Live Ops - Merve Meszaros, Tech Lead (Threaks) | 23:24 | 163 | |
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2024-02-21 | Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla) | 49:17 | 196 | | Horizon Forbidden West
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2024-02-19 | How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games) | 58:11 | 181 | |
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2024-02-15 | How We (and You!) Can Do Better / Panel discussion | 58:57 | 130 | Discussion |
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2024-02-13 | Namestorming: Tips to Help You Find a Lasting Identity - Diogo Vasconcelos (CEO, Nerd Monkeys) | 29:38 | 126 | Let's Play |
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2024-02-12 | Unleashing Creativity: Exploring the Power of User-Generated Content - Albina Baigarina(Nordcurrent) | 27:07 | 120 | |
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2024-02-07 | Behind Portuguese Pixels - Filipe Duarte Pina, Senior Producer, Mr Kite | 49:54 | 86 | |
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2024-02-05 | Creating Believable NPCs in AAA games - Vasco Magalhães Pereira, AI Programmer (IO-Interactive) | 28:40 | 281 | |
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2024-02-03 | Michalina from BoomBit joins DevGAMM in Gdańsk | 0:31 | 136 | |
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2024-02-02 | Pragmatic Design: a very boring way to make very exciting games - Stoyan Stoyanov (Jyamma Games) | 50:51 | 545 | |
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2024-02-02 | Ismael Gelabert from Gameloft invites to DevGAMM Gdańsk 2024 | 0:20 | 135 | |
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2024-02-02 | Sos Sosowski invites you to DevGAMM Gdańsk 2024 | 0:49 | 149 | |
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2024-02-02 | CEO of 8Bit invites you to DevGAMM Gdańsk 2024 | 0:33 | 121 | |
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2024-01-31 | Why vision and leadership matters! A chat between veterans - Henrique Olifiers and Dino Patti | 55:03 | 112 | |
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2024-01-30 | Public Pitch (Lisbon 2023 Edition) | 1:09:50 | 214 | |
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2024-01-29 | Leading People that Lead Projects - A Creative Production Approach - Mafalda Duarte(Telescope Games) | 25:44 | 99 | |
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2024-01-26 | How EVE Online's support team brings value with world class support - Davíð Einarsson (CCP Games) | 51:53 | 140 | | EVE Online
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2024-01-25 | 2023 in the Games Industry: Trends, People, Layoffs/ Tanja Loktionova (Values Value, InGame Job) | 1:10:15 | 1,033 | |
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2024-01-24 | The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077 - Moritz Lehr (CD PROJEKT RED) | 40:20 | 86 | | Cyberpunk 2077
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2024-01-22 | How to do Business in Brazil - Rodrigo Terra (Brazil Games Association) | 44:32 | 61 | Guide |
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2024-01-19 | Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios) | 27:20 | 155 | Vlog |
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2024-01-18 | Lessons Learned from the big hyper - hybrid transition - Tom Cunliffe (Product Manager, Kwalee) | 28:21 | 97 | |
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2024-01-17 | Life is Strange: A (Brief) QA Retrospective - Linda Komsic (Senior QA Manager, Square Enix) | 39:34 | 107 | |
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2024-01-16 | How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic) | 28:02 | 229 | Guide |
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2024-01-15 | A TikTok success story - David Westerman Ferreira (Senior Online Marketing Manager, Bytro) | 23:51 | 121 | |
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2024-01-12 | Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant ) | 47:03 | 160 | |
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2024-01-11 | Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft) | 53:04 | 258 | Vlog |
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2024-01-10 | Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin) | 12:28 | 124 | |
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2024-01-09 | Creating an Award Winning Soundtrack - Pedro Macedo Camacho | 25:29 | 87 | |
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2024-01-08 | Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games) | 28:28 | 160 | |
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2024-01-05 | Strategic decisions of independent studios - Ilari Kuittinen (Studio Head, Housemarque) | 43:09 | 137 | |
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2024-01-04 | How NOT to run a games studio - Rami Ismail | 34:53 | 872 | |
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2024-01-03 | Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games) | 47:44 | 231 | |
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2024-01-02 | DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games) | 32:35 | 201 | |
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2023-12-29 | Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey | 52:14 | 179 | |
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2023-12-28 | Developing key art for games - Viktor Blanke, Art Director, Mojang Studios | 52:52 | 153 | |
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2023-12-27 | How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha | 50:57 | 103 | |
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2023-12-22 | When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot) | 23:10 | 122 | |
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2023-12-21 | Thoughts I Live By - Warren Spector (OtherSide Entertainment) | 47:14 | 294 | |
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2023-12-20 | The future of software development in video games - Jonathan Blow and Tiago Loureiro | 58:48 | 12,384 | |
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2023-12-19 | Designing 1,000 Hour Games - Alex Nichiporchik (CEO, tinyBuild) | 43:10 | 683 | |
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2023-12-18 | How UI for Games Has Evolved - Guido Rosso (CEO / Co-Founder, Rive) | 38:04 | 433 | |
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2023-11-27 | DevGAMM Celebrates 15 Years! | 4:52 | 276 | |
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2023-11-15 | The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp) | 28:32 | 279 | |
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2023-11-13 | The art of small steps, or how to make sound for games in conditions of war / Irina Chaban | 22:33 | 159 | |
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2023-11-13 | Ressa Schwarzwald's DevGAMM Magic: Goosebumps and Unmissable Moments | 1:37 | 141 | |
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2023-11-11 | Best ways to fail your indie studio / Olegas Pridiukas & Valeryia Batsian | 27:23 | 329 | |
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2023-11-10 | Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit | 1:27 | 152 | |
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2023-11-08 | Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera Games) | 19:49 | 109 | |
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2023-11-08 | DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments | 1:48 | 96 | |
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2023-11-06 | Retrospect: Designing tesla gun sounds in Volcanoids / David Wurczel (Volcanoids) | 31:33 | 105 | | Volcanoids
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2023-11-06 | Empowering Women in Games: Maria Kameko's DevGAMM Insights | 2:03 | 166 | |
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2023-11-03 | How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Kokhan (NightCat Studios) | 19:49 | 68 | Show |
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2023-11-03 | Stephen Lee's DevGAMM Journey: Passion & Commitment | 2:16 | 57 | |
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2023-11-01 | Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming) | 59:24 | 76 | |
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2023-11-01 | Chelsea Blasko: Uniting through Open Conversations at DevGAMM | 1:49 | 84 | |
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2023-10-30 | Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popcore) | 30:03 | 92 | |
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2023-10-30 | DevGAMM Unwrapped: Jon Carnage's Incredible Journey | 1:40 | 69 | |
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2023-10-27 | From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla) | 24:36 | 53 | |
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2023-10-27 | Leszek Szczepański's DevGAMM Journey: A Game Conference Like No Other! | 1:57 | 74 | |
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2023-10-25 | Investing money in game studios: how to get and how to give / Law Firm TRINITI JUREX | 20:09 | 84 | |
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2023-10-25 | Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug | 1:49 | 387 | |
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2023-10-24 | 5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara) | 19:09 | 455 | |
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2023-10-23 | DevGAMM Turns 15: Martine Spaans' Unforgettable First Visit! | 1:30 | 125 | |
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2023-10-20 | How to Craft the Perfect Pitch / Nathan Sölbrandt (Xsolla) | 25:54 | 131 | Guide |
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2023-10-18 | How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent) | 23:19 | 144 | |
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2023-10-16 | Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel Nielsen | 54:15 | 109 | |
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2023-10-14 | Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent) | 29:12 | 208 | |
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2023-10-12 | Kickstart Your Networking: 10 Essential Tips for Events | 3:56 | 412 | |
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2023-10-11 | New PR Tech and AI Tools for 2023: A Game Changer for Outreach/ Kirill Perevozchikov(White Label PR) | 18:42 | 108 | |
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2023-10-09 | How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokinetic) | 32:53 | 99 | |
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2023-10-07 | Google ML & GenAI for Games: Player Acquisition & Retention / Fireside Chat | 30:45 | 94 | |
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2023-10-04 | Ephemeral backend for your solid success: scaling to millions of players free of operational burden | 21:28 | 128 | |
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2023-10-03 | DevGAMM Lisbon 2023 – Gamedev getaway in Portugal | 0:44 | 3,925 | |
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2023-10-02 | Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu) | 16:51 | 75 | |
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2023-09-29 | Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy) | 22:27 | 218 | |
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2023-09-27 | Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7) | 35:44 | 141 | |
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2023-09-25 | Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha Astermam (Asterman) | 23:03 | 163 | |
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2023-09-22 | Decentralization of HR / Olga Barlet (tinyBuild) | 21:55 | 151 | |
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2023-09-20 | Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keyapp.top) | 42:22 | 196 | Guide |
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2023-09-18 | How to game the Xbox system / Neil Holmes (Xbox) | 29:14 | 147 | | Grand Theft Auto V
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2023-09-18 | Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta5 | 0:23 | 320 | |
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2023-09-15 | AI-Enhanced Game Development: Unleashing Creativity and Empowering Leaders/Mike Rafiienko(tinyBuild) | 24:47 | 162 | |
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2023-09-13 | AI for Art Generation / Dave Savio (Artifactory.ai) | 23:13 | 198 | |
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2023-09-12 | How to make career decisions in the era of mass layoffs and crisis /Jelena Kotelova(Hypercell Games) | 24:06 | 180 | |
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2023-09-11 | Moritz Lehr from CD PROJEKT RED invites to #DevGAMM Game Conference #cyberpunk2077 | 0:31 | 100 | |
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2023-09-11 | Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Belka Games) | 33:32 | 160 | |
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2023-09-09 | Sarah Beaulieu from Ubisoft invites you to #DevGAMM Lisbon #assasinscreedmirage | 0:39 | 324 | |
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2023-09-08 | Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange | 0:35 | 381 | |
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2023-09-07 | Ilari Kuittinen from #Housemarque invites to #DevGAMM Lisbon in November #returnal #exmachina | 0:44 | 544 | | Returnal
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2023-09-06 | Gabby Llanillo from Riot Games invites to #DevGAMM Game Conference #thelastofus #valorant | 0:40 | 442 | |
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2023-09-06 | Why indie developers should consider hyper casual right now / Igor Gurenyov | 27:26 | 391 | |
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2023-09-06 | Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest | 0:20 | 267 | | Horizon Forbidden West
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2023-09-04 | Cloud Native Development Level Up for Smaller Teams / Yoyu Li (Infinite Whys) | 44:44 | 119 | |
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2023-08-31 | What Do You Do at DevGAMM Vilnius 2023? | 4:47 | 1,178 | |
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