DevGAMM

DevGAMM

Views:
2,982,855
Subscribers:
27,200
Videos:
1,676
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.2 thousand subscribers, publishing roughly 1.68 thousand videos which altogether total more than 2.98 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





All Videos by DevGAMM



PublishedVideo TitleDurationViewsCategoryGame
2024-03-27Gaming with a Purpose:Empowering Players through Citizen Science-Attila Szantner& Bergur Finnbogason1:03:3869
2024-03-25Public Pitch (Gdańsk 2024 Edition)1:00:10216
2024-03-25Game Roast (DevGAMM Gdańsk 2024 Edition)53:11191
2024-03-11Event Highlights – DevGAMM Gdańsk 20242:28401
2024-02-29Digital Vikings Awards Ceremony // Live from DevGAMM Gdańsk 202434:20489
2024-02-26The Programmer's Odyssey in Long-Term Live Ops - Merve Meszaros, Tech Lead (Threaks)23:24163
2024-02-21Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla)49:17196Horizon Forbidden West
2024-02-19How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games)58:11181
2024-02-15How We (and You!) Can Do Better / Panel discussion58:57130Discussion
2024-02-13Namestorming: Tips to Help You Find a Lasting Identity - Diogo Vasconcelos (CEO, Nerd Monkeys)29:38126Let's Play
2024-02-12Unleashing Creativity: Exploring the Power of User-Generated Content - Albina Baigarina(Nordcurrent)27:07120
2024-02-07Behind Portuguese Pixels - Filipe Duarte Pina, Senior Producer, Mr Kite49:5486
2024-02-05Creating Believable NPCs in AAA games - Vasco Magalhães Pereira, AI Programmer (IO-Interactive)28:40281
2024-02-03Michalina from BoomBit joins DevGAMM in Gdańsk0:31136
2024-02-02Pragmatic Design: a very boring way to make very exciting games - Stoyan Stoyanov (Jyamma Games)50:51545
2024-02-02Ismael Gelabert from Gameloft invites to DevGAMM Gdańsk 20240:20135
2024-02-02Sos Sosowski invites you to DevGAMM Gdańsk 20240:49149
2024-02-02CEO of 8Bit invites you to DevGAMM Gdańsk 20240:33121
2024-01-31Why vision and leadership matters! A chat between veterans - Henrique Olifiers and Dino Patti55:03112
2024-01-30Public Pitch (Lisbon 2023 Edition)1:09:50214
2024-01-29Leading People that Lead Projects - A Creative Production Approach - Mafalda Duarte(Telescope Games)25:4499
2024-01-26How EVE Online's support team brings value with world class support - Davíð Einarsson (CCP Games)51:53140EVE Online
2024-01-252023 in the Games Industry: Trends, People, Layoffs/ Tanja Loktionova (Values Value, InGame Job)1:10:151,033
2024-01-24The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077 - Moritz Lehr (CD PROJEKT RED)40:2086Cyberpunk 2077
2024-01-22How to do Business in Brazil - Rodrigo Terra (Brazil Games Association)44:3261Guide
2024-01-19Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios)27:20155Vlog
2024-01-18Lessons Learned from the big hyper - hybrid transition - Tom Cunliffe (Product Manager, Kwalee)28:2197
2024-01-17Life is Strange: A (Brief) QA Retrospective - Linda Komsic (Senior QA Manager, Square Enix)39:34107
2024-01-16How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic)28:02229Guide
2024-01-15A TikTok success story - David Westerman Ferreira (Senior Online Marketing Manager, Bytro)23:51121
2024-01-12Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant )47:03160
2024-01-11Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft)53:04258Vlog
2024-01-10Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin)12:28124
2024-01-09Creating an Award Winning Soundtrack - Pedro Macedo Camacho25:2987
2024-01-08Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games)28:28160
2024-01-05Strategic decisions of independent studios - Ilari Kuittinen (Studio Head, Housemarque)43:09137
2024-01-04How NOT to run a games studio - Rami Ismail34:53872
2024-01-03Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games)47:44231
2024-01-02DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games)32:35201
2023-12-29Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey52:14179
2023-12-28Developing key art for games - Viktor Blanke, Art Director, Mojang Studios52:52153
2023-12-27How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha50:57103
2023-12-22When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot)23:10122
2023-12-21Thoughts I Live By - Warren Spector (OtherSide Entertainment)47:14294
2023-12-20The future of software development in video games - Jonathan Blow and Tiago Loureiro58:4812,384
2023-12-19Designing 1,000 Hour Games - Alex Nichiporchik (CEO, tinyBuild)43:10683
2023-12-18How UI for Games Has Evolved - Guido Rosso (CEO / Co-Founder, Rive)38:04433
2023-11-27DevGAMM Celebrates 15 Years!4:52276
2023-11-15The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)28:32279
2023-11-13The art of small steps, or how to make sound for games in conditions of war / Irina Chaban22:33159
2023-11-13Ressa Schwarzwald's DevGAMM Magic: Goosebumps and Unmissable Moments1:37141
2023-11-11Best ways to fail your indie studio / Olegas Pridiukas & Valeryia Batsian27:23329
2023-11-10Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit1:27152
2023-11-08Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera Games)19:49109
2023-11-08DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments1:4896
2023-11-06Retrospect: Designing tesla gun sounds in Volcanoids / David Wurczel (Volcanoids)31:33105Volcanoids
2023-11-06Empowering Women in Games: Maria Kameko's DevGAMM Insights2:03166
2023-11-03How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Kokhan (NightCat Studios)19:4968Show
2023-11-03Stephen Lee's DevGAMM Journey: Passion & Commitment2:1657
2023-11-01Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)59:2476
2023-11-01Chelsea Blasko: Uniting through Open Conversations at DevGAMM1:4984
2023-10-30Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popcore)30:0392
2023-10-30DevGAMM Unwrapped: Jon Carnage's Incredible Journey1:4069
2023-10-27From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)24:3653
2023-10-27Leszek Szczepański's DevGAMM Journey: A Game Conference Like No Other!1:5774
2023-10-25Investing money in game studios: how to get and how to give / Law Firm TRINITI JUREX20:0984
2023-10-25Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug1:49387
2023-10-245 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)19:09455
2023-10-23DevGAMM Turns 15: Martine Spaans' Unforgettable First Visit!1:30125
2023-10-20How to Craft the Perfect Pitch / Nathan Sölbrandt (Xsolla)25:54131Guide
2023-10-18How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent)23:19144
2023-10-16Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel Nielsen54:15109
2023-10-14Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)29:12208
2023-10-12Kickstart Your Networking: 10 Essential Tips for Events3:56412
2023-10-11New PR Tech and AI Tools for 2023: A Game Changer for Outreach/ Kirill Perevozchikov(White Label PR)18:42108
2023-10-09How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokinetic)32:5399
2023-10-07Google ML & GenAI for Games: Player Acquisition & Retention / Fireside Chat30:4594
2023-10-04Ephemeral backend for your solid success: scaling to millions of players free of operational burden21:28128
2023-10-03DevGAMM Lisbon 2023 – Gamedev getaway in Portugal0:443,925
2023-10-02Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)16:5175
2023-09-29Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)22:27218
2023-09-27Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)35:44141
2023-09-25Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha Astermam (Asterman)23:03163
2023-09-22Decentralization of HR / Olga Barlet (tinyBuild)21:55151
2023-09-20Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keyapp.top)42:22196Guide
2023-09-18How to game the Xbox system / Neil Holmes (Xbox)29:14147Grand Theft Auto V
2023-09-18Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta50:23320
2023-09-15AI-Enhanced Game Development: Unleashing Creativity and Empowering Leaders/Mike Rafiienko(tinyBuild)24:47162
2023-09-13AI for Art Generation / Dave Savio (Artifactory.ai)23:13198
2023-09-12How to make career decisions in the era of mass layoffs and crisis /Jelena Kotelova(Hypercell Games)24:06180
2023-09-11Moritz Lehr from CD PROJEKT RED invites to #DevGAMM Game Conference #cyberpunk20770:31100
2023-09-11Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Belka Games)33:32160
2023-09-09Sarah Beaulieu from Ubisoft invites you to #DevGAMM Lisbon #assasinscreedmirage0:39324
2023-09-08Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange0:35381
2023-09-07Ilari Kuittinen from #Housemarque invites to #DevGAMM Lisbon in November #returnal #exmachina0:44544Returnal
2023-09-06Gabby Llanillo from Riot Games invites to #DevGAMM Game Conference #thelastofus #valorant0:40442
2023-09-06Why indie developers should consider hyper casual right now / Igor Gurenyov27:26391
2023-09-06Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest0:20267Horizon Forbidden West
2023-09-04Cloud Native Development Level Up for Smaller Teams / Yoyu Li (Infinite Whys)44:44119
2023-08-31What Do You Do at DevGAMM Vilnius 2023?4:471,178