2023-08-30 | Games Industry in Baltics: What's New? / Panel discussion | 56:36 | 72 | Discussion |
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2023-08-28 | The Power of Game and Music Collaborations: Reaching and Engaging the Masses / Alexey Zhdanovich | 29:14 | 72 | |
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2023-08-25 | AI / ML for Indies / Tyler Coleman (Retora Games) | 25:14 | 165 | |
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2023-08-23 | Agility is the Key: Power Up Your GameDev Project Management with Agile Practices! / Fireside Chat | 19:48 | 99 | |
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2023-08-21 | Nurturing Employee Well - being in Turbulent Times / Ilona Lekavičiūtė (Wargaming Vilnius, UAB) | 28:11 | 87 | |
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2023-08-18 | Branded Content: How to overcome players' immunity to advertising / Alex Brodsky (Playsense) | 22:40 | 82 | Let's Play |
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2023-08-17 | Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii Potapov (General Arcade) | 42:30 | 221 | | Chasm: The Rift
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2023-08-14 | Big Games Industry Employment Survey 2023: first results / Katya Sabirova (Values Value) | 44:03 | 232 | |
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2023-08-11 | Indie Strategy: How To Run A Games Studio Like You Mean It / Rami Ismail | 1:01:38 | 583 | |
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2023-08-09 | Where is the money in mobile gaming? / Martin Macmillan (Pollen VC) | 24:10 | 224 | |
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2023-08-07 | How indie studios can get an investment / Panel discussion | 1:00:22 | 239 | Discussion |
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2023-08-04 | Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka Games) | 33:52 | 143 | |
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2023-08-02 | The role of government in co-creating the gamedev ecosystem in Lithuania / Panel discussion | 1:01:22 | 105 | Discussion |
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2023-07-31 | Where and how to raise money for your studio/game / Alisa Lynn (Sintakon) | 1:01:08 | 256 | |
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2023-07-28 | Is AI stealing our jobs? / Panel discussion | 48:21 | 142 | Discussion |
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2023-07-26 | 10 things you need to do to make it in gaming and four things you don't need/Paul Barnett(Wargaming) | 1:05:09 | 281 | |
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2023-07-24 | Hello Neighbor 2: Post-Mortem / Alex Nichiporchik (tinyBuild) | 40:57 | 1,558 | | Hello Neighbor 2
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2023-07-21 | 410 trillion permutations: the art of knowing what NOT to test / Marko Drvarič (Outfit7) | 22:17 | 122 | |
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2023-07-19 | Balancing Creative and Work For Hire Projects for Stability / Chelsea Blasko (Iron Galaxy Studios) | 47:03 | 144 | |
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2023-07-17 | Realism vs Stylized / Kim Aava (EA Dice) | 38:55 | 584 | |
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2023-07-13 | Public Pitch (Vilnius 2023 Edition) | 1:01:31 | 348 | |
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2023-07-12 | Finite state machines:why using them and how they can save devs and designers mental sanity | 21:09 | 226 | |
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2023-07-11 | Navigating the MENA Gaming Market: A Guide for Game Developers / Alex Brodsky (Playsense) | 26:19 | 116 | |
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2023-07-10 | Modular games in Unity / Paweł Krakowiak (Rage Quit Games) | 54:57 | 435 | |
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2023-07-10 | DevGAMM Awards (Vilnius 2023 Edition) | 31:18 | 221 | |
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2023-07-09 | Art Direction for small teams / Sergei Dragunov (Fat Snail Studios) | 22:28 | 267 | |
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2023-07-08 | Why many educational games are not fun - And what to learn form that / Florian Friedrich | 44:50 | 175 | |
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2023-07-07 | Animations queue based on dependency graphs / Viachaslau Kukhtsiuk (Glera Games) | 18:21 | 147 | |
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2023-07-06 | Hardsurface Modeling Techniques for Games / Pedro Augusto (Ten Square Games) | 19:53 | 149 | |
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2023-07-05 | Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios) | 25:48 | 396 | |
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2023-07-05 | Reversing the leaderboard - importance of seeing a person as a human / Michalina Milewicz Zalewska | 20:54 | 262 | |
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2023-07-04 | Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital | 25:26 | 240 | |
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2023-07-04 | Unleashing the Magic of Team Energy / Lyosha Davydov | 22:59 | 205 | |
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2023-07-04 | Event Highlights – DevGAMM Vilnius 2023 | 2:32 | 456 | |
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2023-06-30 | Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune) | 21:54 | 185 | |
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2023-06-29 | 17 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus | 26:21 | 124 | |
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2023-06-23 | Environment creation using a modular approach / Carlos Casals (Ten Square Games) | 21:04 | 165 | |
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2023-06-21 | How to organize complex game content to streamline workflow / Julia Iljuk (Balancy) | 19:43 | 345 | |
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2023-06-19 | Making a living as a concept artist / Darek Zabrocki (Darek Zabrocki Studio) | 51:19 | 160 | |
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2023-06-16 | Learning from Failure and Success: Keys to Growth for Companies and Employees / Tomek Majka | 28:08 | 131 | |
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2023-06-14 | Bringing Chat to Games: A Practical Guide / Daniel Sierpiński (Stream Inc) | 46:52 | 99 | |
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2023-06-12 | How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH) | 41:29 | 160 | |
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2023-06-09 | From Games to Animation: The Story of Hello Neighbor Welcome to Raven Brooks / Jon Carnage | 22:56 | 406 | |
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2023-06-07 | One for all, all for one: co-marketing on Steam in 2023 / Panel discussion | 50:49 | 136 | Discussion |
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2023-06-06 | The meaningful difference between a Narrative Designer and a Writer / Maria Borys-Piątkowska | 35:52 | 189 | |
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2023-06-02 | How we halved the time for LQA and didn't break anything / Denis Ivanov (Belka Games) | 19:59 | 167 | |
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2023-05-31 | How to approach the job search process in Polish gamedev? / Panel discussion | 55:09 | 161 | Discussion |
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2023-05-31 | Olle Pridiuksson invites to DevGAMM Vilnius 2023 | 0:33 | 160 | |
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2023-05-31 | Prisijunkite prie DevGAMM žaidimų konferencijos! | 0:45 | 59 | |
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2023-05-30 | Game Roast (DevGAMM Gdańsk 2023 Edition) | 1:02:39 | 181 | |
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2023-05-29 | The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piotr Bomak (EXOR Studios) | 49:06 | 207 | | The Riftbreaker
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2023-05-26 | Investing in the gaming sector in Poland / Panel discussion | 49:41 | 178 | Discussion |
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2023-05-26 | Paulina Grigonis Invited To DevGAMM Vilnius 2023 | 0:47 | 1,732 | |
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2023-05-25 | Using Stories As The Foundation - Roadwarden Postmortem / Aureus (Moral Anxiety Studio) | 41:56 | 253 | | Roadwarden
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2023-05-25 | Which Game Character Would You Bring To Life? | 2:13 | 114 | |
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2023-05-24 | Publishing Games Everywhere All At Once / Fireside chat | 1:07:18 | 274 | |
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2023-05-22 | Business' View on The Challenges and Opportunities of Job Seeking / Panel discussion | 47:21 | 129 | Discussion |
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2023-05-21 | Discovering new UA sources and ways of lowered CPI / Fireside chat | 24:31 | 102 | |
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2023-05-21 | Trends in the video game industry / Panel discussion | 1:00:52 | 295 | Discussion |
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2023-05-19 | What Do You Do at DevGAMM Gdańsk 2023? | 5:18 | 273 | |
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2023-05-19 | Kim Aava Invited To DevGAMM Vilnius 2023 | 0:47 | 909 | |
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2023-05-15 | Layoffs in the games industry: analytics and forecasts / Sasha Kononenko (Values Value) | 34:23 | 249 | |
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2023-05-15 | Ad monetization tips: 5 dos and don’ts / Olga Ignatova (OpenMyGame) | 15:55 | 235 | |
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2023-05-11 | Lessons from Indies / Rami Ismail | 47:57 | 346 | |
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2023-03-16 | Event Highlights – DevGAMM Gdańsk 2023 | 2:09 | 1,795 | |
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2023-02-16 | Special projects for games: why ad integrations don’t work anymore / Tanya Lavorenko (Zorka.Agency) | 24:55 | 539 | |
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2023-02-13 | Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver) | 49:45 | 232 | |
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2023-02-09 | Automating QA in Unity / Marco Knietzsch (2GuyGames) | 27:34 | 639 | |
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2023-02-06 | Audience-Driven Entertainment: Next Frontier in Gaming / Christopher Hamilton (@genvidtechnologies) | 35:33 | 219 | Vlog |
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2023-02-02 | Everything we know about benchmarks on Steam / Artem Korovkin (Futugama) | 25:26 | 553 | |
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2023-01-30 | Porting from A to Z / Anton Vinogradov (Samustai) | 23:22 | 268 | |
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2023-01-26 | Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI) | 41:30 | 214 | |
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2023-01-23 | Creating a culture: hard lessons from 10+ years of running a studio / Vladimir Funtikov (@cm_games) | 1:01:01 | 632 | |
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2023-01-19 | Not For Broadcast: How Not To Make A TV Show Into A Game / NotGames | 58:50 | 629 | Show |
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2023-01-18 | DevGAMM Fortune Teller | 2:44 | 2,606 | |
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2023-01-16 | Organic RNG Maps / Dalius Gražinskis (Golem House) | 52:58 | 308 | |
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2023-01-13 | Make games out of your everyday worktools / Daniel Nielsen (Åudio Sounddesign) | 30:29 | 284 | |
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2023-01-12 | DevGAMM Karaoke! | 0:14 | 2,296 | |
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2023-01-09 | Where does the fun in video games come from, anyway? / Andrea Zampedri (@Nordcurrent) | 28:12 | 633 | |
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2022-12-29 | UA growth with TikTok / Amit Vaghasiya (Httpool) | 32:57 | 294 | |
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2022-12-26 | Live outside of game updates / Sergei Vasjuk (Wargaming) | 1:02:51 | 362 | Vlog |
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2022-12-23 | Recharging classic Atari games for modern times / Tadas Migauskas (@SneakyBoxStudios) | 41:00 | 256 | |
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2022-12-21 | Games Industry HR in 2022: war, recession and more / Tanja Loktionova (Values Value, InGame Job) | 1:19:05 | 930 | |
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2022-12-19 | How and why we “Recharge” Games from Before I was Born / Jason Polansky (Atari) | 22:13 | 273 | |
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2022-12-15 | Presence in Practice: Affinity vs. Contrast in Video Game UX / Ahmed Salama (@Ubisoft) | 47:11 | 732 | |
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2022-12-12 | Why enter VR? Learnings from Into The Radius VR / Aleksei Shulga, Bohdan Sereda (CM Games) | 27:46 | 301 | | Into the Radius
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2022-12-10 | Versus Evil & Drop Bear Bytes: Collaboration Between Publishers and Developers / Fireside chat | 54:23 | 148 | | Broken Roads
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2022-12-09 | Kowloon Nights & Plethora Project: Collaboration Between Publishers and Developers / Fireside chat | 57:49 | 141 | |
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2022-12-08 | Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold) | 32:41 | 748 | |
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2022-12-07 | Those Awesome Guys & Panik Arcade: Collaboration Between Publishers and Developers / Fireside chat | 57:32 | 113 | | Yellow Taxi Goes Vroom
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2022-12-06 | How to pitch your game to publishers and VC funds / Panel discusiion | 57:26 | 401 | Guide |
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2022-12-05 | Growing Pains: Scaling Up Your Indie Studio / Grzegorz Mazur (Vile Monarch) | 37:40 | 300 | |
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2022-12-01 | How to choose and integrate analytics for game’s growth? / Julia Iljuk (@Devtodev) | 25:11 | 362 | Guide |
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2022-11-28 | Programming the player as a way of influence / Anna Pisarevskaia (@BelkaGames) | 21:37 | 492 | |
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2022-11-25 | Live Interviews Day 3 / DevGAMM Game Fest 2022 | 6:28:07 | 711 | |
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2022-11-25 | DevGAMM Awards 2022 | 1:02:53 | 6,614 | | World of WarCraft
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2022-11-24 | Live Interviews Day 2 / DevGAMM Game Fest 2022 | 6:10:31 | 1,129 | |
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2022-11-23 | Live Interviews Day 1 / DevGAMM Game Fest 2022 | 6:08:56 | 1,544 | |
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2022-11-23 | Welcome to DevGAMM Game Fest 2022! | 3:18 | 573 | |
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2022-11-22 | Again But Better: Working with Voice Actors / Mike Bodie | 1:00:18 | 177 | |
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