DevGAMM

DevGAMM

Views:
2,982,855
Subscribers:
27,200
Videos:
1,676
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.2 thousand subscribers, publishing roughly 1.68 thousand videos which altogether total more than 2.98 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





All Videos by DevGAMM



PublishedVideo TitleDurationViewsCategoryGame
2023-08-30Games Industry in Baltics: What's New? / Panel discussion56:3672Discussion
2023-08-28The Power of Game and Music Collaborations: Reaching and Engaging the Masses / Alexey Zhdanovich29:1472
2023-08-25AI / ML for Indies / Tyler Coleman (Retora Games)25:14165
2023-08-23Agility is the Key: Power Up Your GameDev Project Management with Agile Practices! / Fireside Chat19:4899
2023-08-21Nurturing Employee Well - being in Turbulent Times / Ilona Lekavičiūtė (Wargaming Vilnius, UAB)28:1187
2023-08-18Branded Content: How to overcome players' immunity to advertising / Alex Brodsky (Playsense)22:4082Let's Play
2023-08-17Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii Potapov (General Arcade)42:30221Chasm: The Rift
2023-08-14Big Games Industry Employment Survey 2023: first results / Katya Sabirova (Values Value)44:03232
2023-08-11Indie Strategy: How To Run A Games Studio Like You Mean It / Rami Ismail1:01:38583
2023-08-09Where is the money in mobile gaming? / Martin Macmillan (Pollen VC)24:10224
2023-08-07How indie studios can get an investment / Panel discussion1:00:22239Discussion
2023-08-04Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka Games)33:52143
2023-08-02The role of government in co-creating the gamedev ecosystem in Lithuania / Panel discussion1:01:22105Discussion
2023-07-31Where and how to raise money for your studio/game / Alisa Lynn (Sintakon)1:01:08256
2023-07-28Is AI stealing our jobs? / Panel discussion48:21142Discussion
2023-07-2610 things you need to do to make it in gaming and four things you don't need/Paul Barnett(Wargaming)1:05:09281
2023-07-24Hello Neighbor 2: Post-Mortem / Alex Nichiporchik (tinyBuild)40:571,558Hello Neighbor 2
2023-07-21410 trillion permutations: the art of knowing what NOT to test / Marko Drvarič (Outfit7)22:17122
2023-07-19Balancing Creative and Work For Hire Projects for Stability / Chelsea Blasko (Iron Galaxy Studios)47:03144
2023-07-17Realism vs Stylized / Kim Aava (EA Dice)38:55584
2023-07-13Public Pitch (Vilnius 2023 Edition)1:01:31348
2023-07-12Finite state machines:why using them and how they can save devs and designers mental sanity21:09226
2023-07-11Navigating the MENA Gaming Market: A Guide for Game Developers / Alex Brodsky (Playsense)26:19116
2023-07-10Modular games in Unity / Paweł Krakowiak (Rage Quit Games)54:57435
2023-07-10DevGAMM Awards (Vilnius 2023 Edition)31:18221
2023-07-09Art Direction for small teams / Sergei Dragunov (Fat Snail Studios)22:28267
2023-07-08Why many educational games are not fun - And what to learn form that / Florian Friedrich44:50175
2023-07-07Animations queue based on dependency graphs / Viachaslau Kukhtsiuk (Glera Games)18:21147
2023-07-06Hardsurface Modeling Techniques for Games / Pedro Augusto (Ten Square Games)19:53149
2023-07-05Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios)25:48396
2023-07-05Reversing the leaderboard - importance of seeing a person as a human / Michalina Milewicz Zalewska20:54262
2023-07-04Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital25:26240
2023-07-04Unleashing the Magic of Team Energy / Lyosha Davydov22:59205
2023-07-04Event Highlights – DevGAMM Vilnius 20232:32456
2023-06-30Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune)21:54185
2023-06-2917 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus26:21124
2023-06-23Environment creation using a modular approach / Carlos Casals (Ten Square Games)21:04165
2023-06-21How to organize complex game content to streamline workflow / Julia Iljuk (Balancy)19:43345
2023-06-19Making a living as a concept artist / Darek Zabrocki (Darek Zabrocki Studio)51:19160
2023-06-16Learning from Failure and Success: Keys to Growth for Companies and Employees / Tomek Majka28:08131
2023-06-14Bringing Chat to Games: A Practical Guide / Daniel Sierpiński (Stream Inc)46:5299
2023-06-12How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH)41:29160
2023-06-09From Games to Animation: The Story of Hello Neighbor Welcome to Raven Brooks / Jon Carnage22:56406
2023-06-07One for all, all for one: co-marketing on Steam in 2023 / Panel discussion50:49136Discussion
2023-06-06The meaningful difference between a Narrative Designer and a Writer / Maria Borys-Piątkowska35:52189
2023-06-02How we halved the time for LQA and didn't break anything / Denis Ivanov (Belka Games)19:59167
2023-05-31How to approach the job search process in Polish gamedev? / Panel discussion55:09161Discussion
2023-05-31Olle Pridiuksson invites to DevGAMM Vilnius 20230:33160
2023-05-31Prisijunkite prie DevGAMM žaidimų konferencijos!0:4559
2023-05-30Game Roast (DevGAMM Gdańsk 2023 Edition)1:02:39181
2023-05-29The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piotr Bomak (EXOR Studios)49:06207The Riftbreaker
2023-05-26Investing in the gaming sector in Poland / Panel discussion49:41178Discussion
2023-05-26Paulina Grigonis Invited To DevGAMM Vilnius 20230:471,732
2023-05-25Using Stories As The Foundation - Roadwarden Postmortem / Aureus (Moral Anxiety Studio)41:56253Roadwarden
2023-05-25Which Game Character Would You Bring To Life?2:13114
2023-05-24Publishing Games Everywhere All At Once / Fireside chat1:07:18274
2023-05-22Business' View on The Challenges and Opportunities of Job Seeking / Panel discussion47:21129Discussion
2023-05-21Discovering new UA sources and ways of lowered CPI / Fireside chat24:31102
2023-05-21Trends in the video game industry / Panel discussion1:00:52295Discussion
2023-05-19What Do You Do at DevGAMM Gdańsk 2023?5:18273
2023-05-19Kim Aava Invited To DevGAMM Vilnius 20230:47909
2023-05-15Layoffs in the games industry: analytics and forecasts / Sasha Kononenko (Values Value)34:23249
2023-05-15Ad monetization tips: 5 dos and don’ts / Olga Ignatova (OpenMyGame)15:55235
2023-05-11Lessons from Indies / Rami Ismail47:57346
2023-03-16Event Highlights – DevGAMM Gdańsk 20232:091,795
2023-02-16Special projects for games: why ad integrations don’t work anymore / Tanya Lavorenko (Zorka.Agency)24:55539
2023-02-13Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver)49:45232
2023-02-09Automating QA in Unity / Marco Knietzsch (2GuyGames)27:34639
2023-02-06Audience-Driven Entertainment: Next Frontier in Gaming / Christopher Hamilton (@genvidtechnologies)35:33219Vlog
2023-02-02Everything we know about benchmarks on Steam / Artem Korovkin (Futugama)25:26553
2023-01-30Porting from A to Z / Anton Vinogradov (Samustai)23:22268
2023-01-26Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI)41:30214
2023-01-23Creating a culture: hard lessons from 10+ years of running a studio / Vladimir Funtikov (@cm_games)1:01:01632
2023-01-19Not For Broadcast: How Not To Make A TV Show Into A Game / NotGames58:50629Show
2023-01-18DevGAMM Fortune Teller2:442,606
2023-01-16Organic RNG Maps / Dalius Gražinskis (Golem House)52:58308
2023-01-13Make games out of your everyday worktools / Daniel Nielsen (Åudio Sounddesign)30:29284
2023-01-12DevGAMM Karaoke!0:142,296
2023-01-09Where does the fun in video games come from, anyway? / Andrea Zampedri (@Nordcurrent)28:12633
2022-12-29UA growth with TikTok / Amit Vaghasiya (Httpool)32:57294
2022-12-26Live outside of game updates / Sergei Vasjuk (Wargaming)1:02:51362Vlog
2022-12-23Recharging classic Atari games for modern times / Tadas Migauskas (@SneakyBoxStudios)41:00256
2022-12-21Games Industry HR in 2022: war, recession and more / Tanja Loktionova (Values Value, InGame Job)1:19:05930
2022-12-19How and why we “Recharge” Games from Before I was Born / Jason Polansky (Atari)22:13273
2022-12-15Presence in Practice: Affinity vs. Contrast in Video Game UX / Ahmed Salama (@Ubisoft)47:11732
2022-12-12Why enter VR? Learnings from Into The Radius VR / Aleksei Shulga, Bohdan Sereda (CM Games)27:46301Into the Radius
2022-12-10Versus Evil & Drop Bear Bytes: Collaboration Between Publishers and Developers / Fireside chat54:23148Broken Roads
2022-12-09Kowloon Nights & Plethora Project: Collaboration Between Publishers and Developers / Fireside chat57:49141
2022-12-08Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)32:41748
2022-12-07Those Awesome Guys & Panik Arcade: Collaboration Between Publishers and Developers / Fireside chat57:32113Yellow Taxi Goes Vroom
2022-12-06How to pitch your game to publishers and VC funds / Panel discusiion57:26401Guide
2022-12-05Growing Pains: Scaling Up Your Indie Studio / Grzegorz Mazur (Vile Monarch)37:40300
2022-12-01How to choose and integrate analytics for game’s growth? / Julia Iljuk (@Devtodev)25:11362Guide
2022-11-28Programming the player as a way of influence / Anna Pisarevskaia (@BelkaGames)21:37492
2022-11-25Live Interviews Day 3 / DevGAMM Game Fest 20226:28:07711
2022-11-25DevGAMM Awards 20221:02:536,614World of WarCraft
2022-11-24Live Interviews Day 2 / DevGAMM Game Fest 20226:10:311,129
2022-11-23Live Interviews Day 1 / DevGAMM Game Fest 20226:08:561,544
2022-11-23Welcome to DevGAMM Game Fest 2022!3:18573
2022-11-22Again But Better: Working with Voice Actors / Mike Bodie1:00:18177