101. | Unite 2015 - Roadmap / Wishlist | 1:13:53 | |
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102. | Meshes Simplified – Going from 3ds Max to Unity | Unite Now 2020 | 1:12:46 | |
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103. | Basic 2D Dungeon Generation | 1:11:37 | |
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104. | Process, Pipeline, Performance: A Super Blunt Tech Art Direction Crash Course For Indies | 1:11:34 | |
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105. | Unite 2015 - Writing Shaders | 1:11:12 | |
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106. | Unite 2014 - New Audio Radness in Unity 5 | 1:10:37 | |
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107. | Create your first action RPG with C# - Part 2 | Unite Now 2020 | 1:10:32 | | Venture to the Vile
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108. | Create your first action RPG with C# – Part 3 | Unite Now 2020 | 1:09:36 | | The Elder Scrolls Online
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109. | Unite 2014 - Feedback and future directions for OpenGL in Unity | 1:09:22 | |
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110. | Unite 2012 - Leveraging the Unity Asset Store as a Developer & Publisher | 1:08:44 | |
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111. | Lighting & rendering tutorial for HDRP | Unite Now 2020 | 1:08:32 | Tutorial |
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112. | Multiplayer Scaling Roundtable | Unity Gaming Services | 1:08:19 | |
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113. | Unite 2014 - Auto Magically MVVM with uFrame | 1:08:14 | |
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114. | Unite 2015 - How We Make Unity: A Look Into How Development in Unity's R&D Organization Works | 1:07:28 | |
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115. | Unite 2015 - A coder's guide to spline-based procedural geometry | 1:07:24 | |
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116. | Unite Austin 2017 - S.O.L.I.D. Unity | 1:07:18 | |
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117. | Unite Europe 2017 - C# job system & compiler | 1:06:55 | |
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118. | Introducing the Terrain Editor | Unite Now 2020 | 1:06:53 | |
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119. | Making snow with VFX Graph | Unite Now 2020 | 1:06:42 | |
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120. | Unite 2012 - Linux and Flash Publishing with Unity 4.0 | 1:06:33 | |
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121. | Unite Europe 2017 - Unity Roadmap | 1:06:32 | |
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122. | Unity at GDC - Made with Unity panel: Behind the scenes with best in class | 1:06:30 | |
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123. | Unite 2012 - The Temple Run story : Leveraging Unity to go wide! | 1:06:25 | |
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124. | Unite Austin 2017 - Behind the Scenes with Oats Studio's Adam: The Mirror | 1:06:22 | |
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125. | TANKS! Unity Tutorial - Phase 2 of 8 - Tank Creation & Control | 1:05:45 | Tutorial |
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126. | Unite 2015 - Fireside Chat and Q&A with Rob Pardo: Making games in an evolving industry | 1:05:44 | | World of WarCraft
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127. | Evolving game graphics with the Universal Render Pipeline | Unite Now 2020 | 1:05:42 | |
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128. | Unite 2015 - AR & VR Development: Sharpening the Tip of the Spear | 1:05:23 | |
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129. | Unite Austin 2017 - How to Leverage ARKit and ARCore with Unity | 1:05:06 | Guide |
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130. | Unite 2013 - Asset Store | 1:04:30 | |
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131. | Unite Austin 2017 - Game Architecture with Scriptable Objects | 1:04:29 | |
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132. | Virtual Reality - new adventures for creativity - Unite Europe 2015 | 1:04:25 | |
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133. | Unite 2023 Keynote | 1:04:10 | |
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134. | Unity Awards Ceremony | 1:04:05 | |
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135. | Unite Austin 2017 - Rick and Morty: Virtual Rick-ality Postmortem | 1:03:54 | | Rick and Morty: Virtual Rick-ality
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136. | Unity Everyplay Webinar - Social Game Design | 1:03:29 | |
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137. | Unite 2014 - New Unity Networking in 5.x | 1:03:28 | |
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138. | Unite 2013 - Nurturing Large Projects: How We Structured Hardware: Shipbreakers | 1:03:22 | |
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139. | Unite 2015 - Best Practices for Multiplatform Distribution | 1:03:22 | |
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140. | Unite Europe 2016 - Editor Scripting for n00bs | 1:03:16 | |
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141. | Unity at GDC - A Data Oriented Approach to Using Component Systems | 1:03:13 | |
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142. | Unite 2015 - Fallen Utopia - Bringing the World of PAMELA to Life with Unity 5 | 1:03:12 | | Prey
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143. | Unite Austin 2017 - Cinemachine for Games and Interactive 2D, 1st/3rd Person, and Beyond | 1:03:12 | | Second Life
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144. | Unite 2014 - IL2CPP: The next generation of scripting in Unity | 1:03:02 | |
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145. | Unite Europe 2016 - How To Get The Most From Video Ads: Lessons From Successful Developers | 1:02:52 | |
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146. | Houston, we have a planet: The spherical terrain of Kerbal Space Program 2 | Unity at GDC 2023 | 1:02:42 | | Kerbal Space Program 2
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147. | Unite 2014 - Mastering Physically Based Shading | 1:02:41 | |
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148. | Unite 2012 - Design, Code and Art: Total War Battles Postmortem | 1:02:35 | |
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149. | Entity system architecture with Unity - Unite Europe 2015 | 1:02:31 | |
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150. | Unite 2014 - Updates to AI in Unity 5.0 | 1:02:27 | |
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151. | Unite 2012 - Unity Meetups, User Groups, and Game Jams | 1:02:18 | |
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152. | Reusing and retargeting animations between rigs | Unite Now 2020 | 1:02:15 | |
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153. | Unite 2015 - Publishing your Unity content to the Web with WebGL | 1:02:14 | |
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154. | Unite Europe 2017 - Native video playback in Unity | 1:01:57 | |
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155. | Unite 12 - Mecanim: Creating Retargetable Animation in Unity 4 | 1:01:57 | |
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156. | Live Q&A 2/3/2014 | 1:01:55 | |
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157. | Unite Europe 2016 - Analytics & The Player Lifecycle | 1:01:53 | |
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158. | Unite 2016 - Building the Metaverse in the Metaverse | 1:01:52 | |
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159. | UI Live Hangout 11th September 2014 | 1:01:51 | |
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160. | Unite 2015 - 5 Must Know Design Strategies for Better VR Games | 1:01:48 | |
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161. | Unite Austin 2017 - Asset Management Details That You Won't Find in the Manual | 1:01:48 | |
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162. | The Unity Wētā Tools Roadmap | Unity Wētā Tools | 1:01:41 | |
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163. | Unite 2014 - PhysX 3 in Unity 5 | 1:01:41 | |
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164. | Unite 2014 - WebGL Deployment in Unity 5 | 1:01:39 | |
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165. | Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE | 1:01:37 | Vlog |
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166. | Asset Management with FBX Exporter, ProBuilder, and PolyBrush | Unite Now 2020 | 1:01:36 | |
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167. | Unity at GDC - Rapid worldbuilding with ProBuilder | 1:01:33 | |
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168. | Unite 2014 - The Reality of Authoring in the Virtual Frontier | 1:01:29 | |
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169. | Unite Europe 2016 - Pitching, Pick Up Lines and Polyamorous Marriages | 1:01:26 | |
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170. | Unite Europe 2017 - Use Timeline and Cinemachine to mix gameplay & cutscenes | 1:01:25 | |
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171. | IL2CPP: crosscompiling your code, now and the future - Unite Europe 2015 | 1:01:20 | |
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172. | Cinemachine 3 I Updates for 2023.2 | 1:01:11 | Vlog |
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173. | Unite Europe 2016 - Next Generation AI for Unity | 1:01:07 | |
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174. | How to build your first FPS game - Part 1 | Unite Now 2020 | 1:01:01 | Guide |
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175. | Behind the Game: The Falconeer | Unite Now 2020 | 1:01:00 | | The Falconeer
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176. | Unite 2012 - Unity, Network Code, and You | 1:00:54 | |
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177. | Unite Austin 2017 - Bridging Gameplay and Storytelling in an RTS Game | 1:00:51 | | Homeworld 3
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178. | Unite Austin 2017 - Weird Tech and Working with Novel Hardware | 1:00:47 | |
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179. | Meet the Devs: The Heretic short film | Unite Now 2020 | 1:00:42 | |
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180. | Unite 2014 - Reducing Risk and Increasing Awesome with Multiplatform Development | 1:00:42 | |
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181. | Unite 2013 - Step into the Game with Oculus Rift and Unity 4.2 | 1:00:39 | |
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182. | Unity at GDC - XR Happy Hour and demos | 1:00:38 | |
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183. | 25 "No Bullshit" Tips for a successful global games communications campaign - Unite Europe 2015 | 1:00:37 | |
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184. | Unite 2014 - Build, Test, Repeat Instant Prototyping and Rapid Iterative Development with Probuilder | 1:00:26 | |
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185. | Unite Europe 2017 - Character to player: a 12-step program | 1:00:25 | |
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186. | Unite 2015 - The Holodeck is here - Designing for Room-Scale VR | 1:00:24 | |
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187. | The road ahead for game development with Unity | Unite 2023 | 1:00:21 | |
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188. | Unite 2013 - Marketing Sucks | 1:00:20 | |
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189. | Unite 2014 - Editor Scripting from the real world | 1:00:20 | |
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190. | How to create, launch, and manage multiplayer games with Unity | Unity at GDC 2023 | 1:00:17 | Guide |
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191. | Unite 2014 - Advanced UI | 1:00:12 | |
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192. | Unite 2015 - Advanced Global Illumination in Unity 5 | 1:00:12 | |
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193. | Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020 | 1:00:11 | |
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194. | Unite 2015 - Physics and features in 2D and 3D | 1:00:02 | |
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195. | Unite 2014 - Bunny Necropsy: Servers, Syncing Game State, Security and Optimizations | 1:00:00 | |
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196. | RT3D: The bridge to healthcare innovation | Unity for Humanity | 59:50 | |
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197. | Unite 2016 - A Step by Step Guide to Making a Scene That Looks Like The Adam Demo | 59:49 | Guide |
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198. | Unite 2013 - Discovering the Windows Store | 59:49 | |
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199. | Unite 2014 - Practical AI in Unity | 59:45 | |
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200. | Unite Europe 2017 - Building a better Unity | 59:38 | |
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