201. | Meet the Devs: Input System | Unite Now 2020 | 59:37 | |
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202. | Unite 2016 - What Makes Great Games Great? Game Design with Gigi | 59:36 | |
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203. | Get up to speed with Timeline | Unite Now 2020 | 59:32 | | Timeline
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204. | Unite Nordic 2013 Talk: The Story of Beatbuddy | 59:31 | |
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205. | Unite 2013 - Connect Unity gamers across platforms with Facebook | 59:28 | |
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206. | Sundance Film Festival panel - Real-time film production takes center stage (full) | 59:28 | |
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207. | Real-time virtual production: Collaborating with Unity | SIGGRAPH 2022 | 59:28 | |
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208. | Unite Austin 2017 - Creating a VR Storybook Look for Rainbow Crow | 59:22 | |
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209. | Unite 2016 - Cinematics and Storytelling in Unity | 59:21 | |
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210. | How MARVEL SNAP became one of the biggest mobile games of 2022 | Unity at GDC 2023 | 59:21 | | Hearthstone
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211. | Unite 2013 - Building a new universe in Kerbal Space Program | 59:19 | | Kerbal Space Program
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212. | Unite 2014 - The State of the Unity Community | 59:16 | |
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213. | Unite Australia 2014 Keynote | 59:15 | |
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214. | Unite Australia 2014: The New UI System Deconstructed | 59:10 | |
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215. | Unite Europe 2016 - Unity Roadmap/Wishlist talk | 59:09 | |
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216. | Unite Europe 2016 - Roomscale VR discussion panel | 59:08 | Discussion |
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217. | Unite 2012 - Transcending Unity's Frontiers: From game development tool to cross-media platform. | 59:07 | |
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218. | Unite 2016 - Pallas of Vines: A Revolution in Expressive Musical Gameplay | 59:00 | |
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219. | Unite 2015 - Technical and Design Tips for VR/AR Unity Projects | 58:57 | |
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220. | Unite 2016 - A Guide for Achieving World-Class Visuals on Mobile Devices | 58:51 | |
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221. | Unite 2014 - Building a Solid Foundation: Lessons learnt from blood spilt | 58:47 | |
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222. | Unity Hangout 3 - 27th November 2012 | 58:47 | |
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223. | Unite 2014 - Unity Tools for PlayStation Platforms | 58:45 | Let's Play |
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224. | Empowering storytellers – Part 2 : Computer generated anime, film, & movies | Unite Now 2020 | 58:43 | |
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225. | Unite 2014 - Using Unity to target Windows Phone, Windows Store and Xbox | 58:38 | |
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226. | Unity Hangout 2 - 22nd October 2012 | 58:25 | |
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227. | Unite 2016 - How to Realize the Benefits of Test Driven Development | 58:16 | Guide |
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228. | Unite 2012 - Performance Optimization Tips and Tricks for Unity | 58:15 | |
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229. | Unite Europe 2017 - The AAA graphics of Spellsouls: achieving 60FPS on mobile | 58:09 | |
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230. | Unity at GDC - First look at Unity 2018 mobile AR key features | 58:04 | |
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231. | Unite Europe 2016 - A Crash Course to Writing Custom Unity Shaders! | 58:02 | |
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232. | Rovio Entertainment on making Bad Piggies with Unity: A Unite Nordic 2013 presentation | 57:58 | | Bad Piggies
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233. | So You Want To Be A Unity Freelancer - Unite Europe 2015 | 57:53 | |
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234. | Unite 2015 - Building 2D Worlds with new 2D features in Unity | 57:49 | |
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235. | Unity at GDC - Evolving Unity | 57:43 | |
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236. | Unity at GDC - Unity Machine Learning: ML-Agents 0.3 | 57:42 | |
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237. | Siggraph 2018 - VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity | 57:40 | |
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238. | Unite 2014 - Advanced Lighting Effects with Global Illumination | 57:36 | |
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239. | Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution | 57:33 | |
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240. | Procedurally generated content in Sir, You Are Being Hunted: a Unite Nordic 2013 presentation | 57:26 | | Sir, You Are Being Hunted
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241. | Unity and Voxiebox: Holographic Gaming | 57:21 | Vlog |
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242. | Unite 2013 - Serious Games Showcase Talk | 57:19 | Show |
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243. | How to build your first FPS game - Part 2 | Unite Now 2020 | 57:05 | Guide |
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244. | Step-by-step tutorial and demo for Game Server Hosting (Multiplay) and Matchmaker | Unity | 57:05 | Tutorial |
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245. | Unite 2015 - Leveraging Unity 5.2's Advanced Animation Features | 56:58 | |
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246. | Behind the Game: Little Orpheus | Unite Now 2020 | 56:57 | | Little Orpheus
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247. | Unite Europe 2017 - See how Cinemachine can revolutionize your cameras | 56:57 | |
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248. | Deep dive with post processing color grading | Unite Now 2020 | 56:57 | |
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249. | Advanced Global Illumination in Unity 5 - Unite Europe 2015 | 56:49 | |
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250. | Unite Europe 2016 - ECS architecture with Unity by example | 56:47 | |
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251. | Siggraph 2017 - Real-time Cinematics & Storytelling | 56:44 | |
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252. | Unite Austin 2017 - Using the New Asset Bundle Browser & Graph Tool | 56:42 | |
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253. | Unite 2016 - Unity for Films | 56:41 | |
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254. | Unite 2014 - The Hack Spectrum: Tips, Tricks and Hacks for Unity | 56:41 | |
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255. | Unity at GDC - C# to Machine Code | 56:40 | |
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256. | Meet the Devs: Internal Production Team | Unite Now 2020 | 56:38 | |
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257. | Unite 2013 - Museum of the Microstar Postmortem | 56:28 | |
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258. | Unity Hang Out 1 - Sept 6 - 2012 | 56:27 | |
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259. | Making game cutscenes in Unity with Cinemachine! | Unite Now 2020 | 56:27 | Preview |
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260. | Unite 2015 - How Sago Sago transformed the build process: a Cloud Build Case Study | 56:22 | |
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261. | Empowering storytellers with real-time technology | CG animation & film | Unite Now 2020 | 56:17 | Vlog |
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262. | Unite 2013 - Internal Unity Tips and Tricks | 56:15 | |
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263. | Unite 2015 - Custom Events Best Practices and Introduction to Heatmaps | 56:14 | |
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264. | Getting started with Addressables | Unite Now 2020 | 56:12 | |
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265. | Unite 2014 - Unity Awards Ceremony | 56:05 | |
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266. | Unite Europe 2017 - Overview of Timeline & Cinemachine | 56:05 | |
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267. | Unite Europe 2016 - Real World HoloLens Mixed Reality Development with Unity Be Part of the Future | 55:59 | |
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268. | Unite 2014 - Dungeon of the Endless Rendering and Procedural Content | 55:59 | | Dungeon of the Endless
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269. | TANKS! Unity Tutorial - Phase 7 of 8 - Game Managers | 55:56 | Tutorial |
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270. | Democratizing Multiplayer Development - Unite Europe 2015 | 55:52 | |
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271. | Cinemachine: powerful camera tools for games and film | Unite Now 2020 | 55:51 | |
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272. | Behind the Game: Skeleton Crew | Unite Now 2020 | 55:45 | | Skeleton Crew
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273. | Unity MARS: Augmented reality for industry | Unite Now 2020 | 55:40 | |
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274. | Unite 2016 - VR Technical Solutions and How They Influence Design | 55:38 | |
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275. | Models for creating economic inclusivity | Unity for Humanity | 55:33 | |
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276. | Unite 2013 - Boosting graphics performance in 2D games | 55:31 | |
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277. | Unite Boston 2015 - Unity Test Tools: Test automation in Unity now and in the future. | 55:26 | |
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278. | Unite 2012 - Advanced Editor Scripting | 55:25 | |
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279. | Accelerate your multiplatform development with the latest for URP | Unite 2023 | 55:22 | |
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280. | Getting started with DOTS: Scripting Pong (Tutorial) | 55:22 | Tutorial |
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281. | Unite 2015 - Unity's Audio System Under the Hood | 55:16 | |
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282. | Unite Europe 2017 - Practical guide to profiling tools in Unity | 55:15 | Guide |
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283. | Unite 2016 - Real-World HoloLens Development with Unity | 55:13 | |
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284. | Unite Europe 2017 - How Unity's Serialization system works | 55:09 | |
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285. | Beyond the engine: Nifty backend management for live games | Unite Now 2020 | 55:06 | |
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286. | Unite 2015 - Creating the Galaxy with Unity 5: Disruptor Beam on Star Trek Timelines | 54:54 | | Star Trek Timelines
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287. | Intro to the Post-Processing Stack | Unite Now 2020 | 54:51 | |
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288. | Unite 2015 Awards Ceremony | 54:49 | |
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289. | What 10 Years of package writing at LEGO taught me | Unity at GDC 2023 | 54:49 | |
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290. | Unite Austin 2017 - Bringing Modern .NET to Unity | 54:48 | |
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291. | Unite 2015 - Unity in the Wild | 54:48 | |
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292. | Siggraph 2018 - Using a Real-Time Engine in Movie Production | 54:45 | |
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293. | Unite 2016 - Creating Immersive Interfaces and Interactions for VR and Mobile | 54:42 | |
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294. | Leverage Unity ML-Agents and Game Simulation | Unite Now 2020 | 54:42 | |
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295. | Unite Berlin 2018 - Entity Component System, C# Job System and Burst Q&A | 54:38 | |
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296. | Unite Australia: Carl Callewaert on Everyplay and Unity Ads | 54:33 | |
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297. | Unite Berlin 2018 - New Addressable Asset system for speed and performance | 54:32 | |
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298. | Unite 2016 - Best Practices in Persisting Player Data on Mobile | 54:30 | |
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299. | Unite 2015 - IL2CPP: Profiling and Debugging | 54:28 | |
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300. | Unite 2013 - Real-time facial animation with Mixamo and Mecanim | 54:15 | |
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