101. | Unite Europe 2017 - Making a business case for HoloLens: dev & sales | 8 | |
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102. | Unite 2014 - Samsung Game Platform | 8 | |
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103. | Models for creating economic inclusivity | Unity for Humanity | 9 | |
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104. | Unite Europe 2017 - Seize the opportunity in mobile and VR/AR | 9 | |
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105. | Unite Austin 2017 - Streamlining Game Development With Unity Teams | 9 | |
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106. | Vision 2017 - Red Bull Air Race MR: How to Deploy Unity VR skills for HoloLens Development | 9 | |
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107. | Art & Design Pack Demo - Questions and Answers [5/5] Live 2017/10/25 | 9 | |
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108. | Universal Game Dev Challenge | 9 | |
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109. | Unite Austin 2017 - Universal Windows Platform and Building the Multiplatform Games of your Dreams | 9 | |
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110. | Unity Live at GDC - Windows Mixed Reality | 9 | |
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111. | Unity Live at GDC - Vuforia | 9 | |
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112. | Unite Austin 2017 - Enriching the Driving Experience with New Visualization Technology | 9 | Vlog |
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113. | Unite Europe 2017 - Looking back at Arizona Sunshine | 10 | | Arizona Sunshine
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114. | Unite Austin 2017 - An Open Auction in a Mobile Ads World | 10 | |
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115. | Peer-to-peer learning: How students teach students | Unity for Humanity | 10 | |
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116. | Vision 2017 - New from Daydream: Optimizations for Humans and Programs | 10 | |
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117. | Unite Australia: Unity and the Windows Store | 10 | |
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118. | Unite Austin Live - Day 2 - Xbox One X with Phillip Profitt, Microsoft & Andrew Dennison, Unity | 10 | |
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119. | Unite Europe 2017 - How Futureplay's F2P mobile games soared | 10 | |
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120. | Unite 2012 - The Power of the Crowd | 10 | |
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121. | Unite 2015 - VirZOOM: Virtual Reality That Moves You | 10 | |
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122. | Unite Austin Live - Day 1 - Crowfall with J. Todd Coleman & Mike McShaffry, ArtCraft Entertainment | 10 | | Crowfall
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123. | RT3D: The bridge to healthcare innovation | Unity for Humanity | 10 | |
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124. | Unite Austin Live - Day 2 - DreamWorks Voltron VR Chronicles with Jaime Bencia, Digital Domain | 11 | | DreamWorks Voltron VR Chronicles
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125. | Unite 2016 - Mix Reality Scenarios on HoloLens | 11 | |
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126. | Monetizing in a privacy-friendly way - Unite Copenhagen | 11 | |
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127. | Unite Austin 2017 - Experimenting in Creativity | 11 | |
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128. | Unity at GDC - Immersive media in sports: Fireside chat with Intel® TrueVR | 11 | |
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129. | Vision 2017 - Sense of Self: The Effects of Size, Sound, and Sight | 11 | |
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130. | Unite Europe 2017 - MR, 3D & the next step in human/computer interaction | 11 | |
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131. | Unite 2013 - Discovering the Windows Store | 11 | |
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132. | Enabling empathy at scale | Unity for Humanity | 11 | |
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133. | Vision 2017 - VR Production in Hollywood | 11 | |
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134. | Unite 2012 - Linux and Flash Publishing with Unity 4.0 | 11 | |
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135. | Unite 2016 - VR Technical Solutions and How They Influence Design | 12 | |
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136. | Building a more sustainable fashion future | Unity for Humanity | 12 | |
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137. | What’s next for immersive creator storytelling | Unity for Humanity | 12 | |
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138. | Unite 2016 - Closing Remarks: A Fireside Chat with David Helgason | 12 | |
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139. | Vision Summit 2017 Keynote - Audi, Red Bull Air Race Flight Deck by REWIND [7/10] | 12 | |
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140. | Vision 2017 - VR Journalism: 360 Storytelling and the New Era of Reporting | 12 | |
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141. | Understanding Unity's support plan offerings | Unite Now 2020 | 12 | |
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142. | Vision 2017 - Where's My Business Model? | 12 | |
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143. | Vision 2017 - XR in Pop Culture | 12 | |
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144. | Unite 2014 - Reducing Risk and Increasing Awesome with Multiplatform Development | 12 | |
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145. | Unite 2016 - Pallas of Vines: A Revolution in Expressive Musical Gameplay | 12 | |
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146. | Vision 2017 - Mixed Reality: Stranger Things have Happened | 12 | |
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147. | Unite 2015 - Intel + Unity: Adding flexibility to game development | 12 | |
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148. | Vision Summit 2017 Keynote - A Mighty Kingdom Demo ft. Timeline & Mixcast, Within [4/10] | 12 | |
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149. | Unite Europe 2017 - Mobile immersive computing today and beyond | 13 | |
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150. | Unite Europe 2017 - Beyond novelty: Creating compelling VR content | 13 | |
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151. | Unite Europe 2016 - Asset Store Affiliates and Unity Connect 1 | 13 | |
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152. | Unite 2016 - High-Stakes Game of Business: A Billion Dollar Battleground | 13 | |
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153. | Unity Live at GDC - Magic Leap | 13 | |
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154. | A chat with Jaakko Haapasalo from Rovio at Unite Nordic 2013 | 13 | |
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155. | Unite Austin 2017 Keynote - XR Demo [4/7] | 13 | |
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156. | Unite Europe 2017 - Optimizing our Workflow for Lightfield | 13 | |
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157. | Unite Austin 2017 - Grow Your Career and Build Your Team With Unity Connect | 13 | |
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158. | Vision Summit 2017 Keynote - The Void, Multiverse, Baobab Studios [8/10] | 13 | |
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159. | Extending your game's lifespan with liveops | Unity | 24 | |
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160. | Unite Austin 2017 - Anticipating New Platforms: Porting TumbleSeed to Nintendo Switch | 13 | | TumbleSeed
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161. | Bringing X-Mercs to life - Unite Europe 2015 | 13 | |
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162. | Unity at GDC - Unity Training Workshop preview: Planning for top performance | 14 | Preview |
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163. | Unity X86 - Getting the best game experience on Intel Architecture - Unite Europe 2015 | 14 | |
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164. | Unite Europe 2017 - What's new from Daydream and Tango | 14 | |
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165. | Unite Europe 2016 - Pitching, Pick Up Lines and Polyamorous Marriages | 14 | |
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166. | Vision 2017 - The Definitive Guide to Mixed Reality Broadcasting | 14 | |
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167. | Universal Game Dev Challenge | 14 | |
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168. | Universal GameDev Challenge - Microsoft, Mixer and Using the IP [4/5] Live 2018/3/28 | 14 | |
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169. | Vision 2017 - Behind the Scenes of Zero Days VR | 14 | |
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170. | Unity Live at GDC - Oculus Start Program | 15 | |
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171. | Unite 2016 - Creative Prototyping in Unity | 15 | |
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172. | Unite Europe 2016 - Working With More Car Configurations Than There Are Atoms In The Known Universe | 15 | |
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173. | Powering an equitable workforce with immersive learning | Unity for Humanity | 15 | |
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174. | Unite 2016 - Input and Tracking: Mass Market AR/VR Adoption is Coming Soon | 15 | |
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175. | Unity Live at GDC - Unity and Visual Studio | 15 | |
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176. | Player engagement: The right KPIs for your game - Unite Copenhagen | 15 | |
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177. | Unite Nordic 2013 vox pop: What's your favorite talk so far? | 15 | |
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178. | Big Android: Reaching the Masses! Adding X86 Support To Your Game | 15 | |
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179. | Unite 2015 - How Sago Sago transformed the build process: a Cloud Build Case Study | 15 | |
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180. | Unite Europe 2016 - The importance of Cultural fit recruitment for small teams & studios | 15 | |
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181. | Vision Summit 2017 Speaker Highlight: Sol Rogers, REWIND | 16 | |
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182. | Unite Austin 2017 - Creating a Unique AR Experience: Unity and Tango/ARKit | 16 | |
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183. | Unite Austin Live - Day 1: Google ARCore with Jared Finder, Google | 16 | |
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184. | Unite Australia: Carl Callewaert on Everyplay and Unity Ads | 16 | |
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185. | Unite 2015 - 10X10: 10 quick ways to engage, monetize and make your app stand out on Windows 10 | 16 | |
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186. | Art & Design Pack Demo - Building Levels with Octave 3D [3/5] Live 2017/10/25 | 16 | |
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187. | Increase iteration speed from beginning to launch - Unite Copenhagen | 16 | |
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188. | Unite Austin 2017 - Your Best Gaming Moments... Captured with Geforce Shadowplay Highlights | 16 | |
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189. | Unite 2012 - Continuously Bootstrapping an Indie Studio by Remaining Agile with Unity | 16 | |
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190. | Unity tools for seamless OTA updates for a f2p mobile MMO strategy game | 16 | Vlog |
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191. | Driving AEC into a new age - Unite Copenhagen | 16 | |
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192. | Unite 2015 - Fireside Chat and Q&A with Rob Pardo: Making games in an evolving industry | 17 | | World of WarCraft
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193. | Unity at GDC - XR Happy Hour and demos | 17 | |
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194. | Unite 2015 - Asset Import and Player Build Pipelines Close Up | 17 | |
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195. | Unity at GDC - AR Lighting Talks with Unity | 17 | |
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196. | Unite Austin 2017 - Gnation: Empowering Game Industry Revolution | 17 | |
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197. | Unite 2013 -- interview with Brian Kehrer, creative technologist from Psyop | 17 | |
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198. | Unite Austin Live - Day 2 - Super Lucky's Tale with David Calkins, Playful Corp | 17 | | Super Lucky's Tale
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199. | ProBuilder tips and tricks - Unite Copenhagen | 17 | |
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200. | Art & Design Pack Demo - Volumetric Fog with Fog Volume 3 [4/5] Live 2017/10/25 | 17 | |
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