Unity

Unity

Views:
182,088,882
Subscribers:
1,200,000
Videos:
2,613
Duration:
42:06:12:57

Unity is a YouTube channel which has at least 1.2 million subscribers, with his content totaling roughly 182.09 million views views across approximately 2.61 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCG08EqOAXJk_YXPDsAvReSg





Top 300 Most Controversial Videos by Unity


Video TitleRatingCategoryGame
201.Vision 2017 - Location-based VR: Creating New Entertainment17
202.Unite 2015 - Asset Import and Player Build Pipelines Close Up17
203.Digital twins for sustainability | Unity for Humanity17
204.Unity at GDC - AR Lighting Talks with Unity17
205.ProBuilder tips and tricks - Unite Copenhagen17
206.Importing 3D Art Into Unity - DCC Tool Light Import [4/10] Live 2017/12/2017
207.Art & Design Pack Demo - Volumetric Fog with Fog Volume 3 [4/5] Live 2017/10/2517
208.Behind the Game: Skeleton Crew | Unite Now 202017Skeleton Crew
209.Unite Europe 2017 - Building a better Unity18
210.Unite Europe 2016 - Bring Your Games to Tizen18
211.Unite Nordic 2013 Talk: The Story of Beatbuddy18
212.Optimizing your game post-launch | Triangle Studios - Unite Copenhagen18Second Life
213.Unite Nordic 2013 vox pop: what do you think of Unity taking mobile publishing free?18
214.Unite Austin 2017 - 10 Tips to Maximize Your Game Revenue in SEA18
215.Unity Live at GDC - Zoink (Flipping Death, Fe) and Developing in 2.5D with Unity18Flipping Death
216.How Starship launched two original AAA debut titles on mobile in 18 months - Unite Europe 201518
217.Unite Austin 2017 - Facebook + Unity: Optimized for Growth18
218.Vision 2017 - Making Magic Across Both the Virtual and Real World at PlayStation18Let's Play
219.Importing 3D Art Into Unity - Animation Keyframing Improvements [7/10] Live 2017/12/2018
220.Embracing PBR in Unity 5, using Substance - Unite Europe 201518
221.Unite 2013 - interview with Valentin Simonov, chief interactive officer at Interactive Lab18
222.Unite Europe 2016 - Making of The Walking Dead No Man's Land19The Walking Dead: No Man's Land
223.How to manage seats in Unity Reflect Review19Review
224.Unity Live at GDC - Unity Education19
225.Nour Creator TJ Hughes Interview [2/3]: 3rd Party Tools, Weirdness, Kickstarter19
226.GDC 2019 - Unity Educator Breakfast: Welcome and Introduction19
227.Unite 2012 - Leveraging the Unity Asset Store as a Developer & Publisher19
228.Unite 2012 - GameDraw: Editor customization techniques and challenges19
229.Unite Europe 2016 - Getting More From Rift, Touch, and Gear VR19
230.Benefiting from Unity Professional Services | Unite Now 202019
231.Unite 2015 - Enhancing Your Unity Mobile VR Experience19
232.Unite 2014 - Introduction to Analytics and CRM19
233.Using Qualcomm® Vuforia to Build Breakthrough Mobile & Eyewear Experiences - Unite Europe19
234.Unite Europe 2016 - Get Involved! Engaging with the Community for Fun and Profit19
235.Unite 2016 - Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trekâ„¢: Bridge Crew20Star Trek: Bridge Crew
236.Unite 2014 - Meta: The Gestural See-through Augmented Reality Glasses Platform20
237.Making Super Dungeon Bros Super - Unite Europe 201520Super Dungeon Bros
238.Unite Austin 2017 - Creating a VR Storybook Look for Rainbow Crow20
239.Unite Austin Live - Day 1 - Xbox Live Creators Program with Andrew Parsons, Microsoft20Xbox Live
240.Unite Europe 2016 - Pitch your game to Microsoft at Unite Europe20
241.Unite 2012 - Design, Code and Art: Total War Battles Postmortem20
242.Unite 2016 Keynote - Foundation of VR, Google Daydream [9/11]20
243.Unite 2012 - ALIEN vs PREDATOR: Tools and Techniques20
244.Unite 2014 - CounterSpy: Dynamighty's path20CounterSpy
245.How to plan a monetization strategy in 2024 | Unity56
246.Unity Live at GDC - D.R.O.N.E. by Five Studios Interactive21
247.Game Connection - Oscar Clark on Everyplay21
248.forma.8: Unity for 2D games case study21Forma.8
249.Start monetizing with Unity Ads - Unite Copenhagen22
250.Unite Europe 2017 - War Child: How gaming is changing children's lives22
251.Unite 2014 - Feedback and future directions for OpenGL in Unity22
252.Unite 2013 - Targeting Windows 8 and Windows Phone 822
253.Unite Austin 2017 - XR Graphics Overview and Best Practices22
254.Vision 2017 - Docs and Devs: Combining Expertise to Improve Life-Saving Medical Training With VR22
255.Vision 2017 - WebVR Panel22
256.Unite 2013 - Plugin Postmortem23
257.The current and future status of mobile multiplayer game dev | Unity42
258.A split screen-viable UI event system | Battle Planet Judgement Day - Unite Copenhagen23Battle Planet - Judgement Day
259.A chat with BetaDwarf CEO Steffen Kabbelgaard at Unite Nordic 201323
260.Best tips to stay agile and maximize IP success | Unity40
261.Unite 2015 - How Can We Make VR Truly Social23
262.Supplying scalable VR training applications | Innoactive - Unite Copenhagen23
263.Unite 2015 - How augmented reality will save your life, relationships, and the planet23
264.Unite 2016 - What Developers Ought to Know About Customer Service23
265.Thomas Petersen on testing Unity - Unite Europe 201523
266.How augmented reality will save your life, relationships, and the planet - Unite Europe 201523
267.Unity Live at GDC Day 3 - Machine Learning Agents23
268.Siggraph 2017 - XR for Creative, Brand, and Design23
269.Unite 2016 - The 3D Content Pipeline Powering Wayfair's AR & VR Apps24
270.Unite 2016 - The Rules of Rapid Prototype Development24
271.Unite Europe 2017 - Designing AR experiences in real environments24
272.Unity Live at GDC - Coatsink on developing They Suspect Nothing for Oculus Go24
273.Unite 2014 - Test automation for games is for realz24
274.Sundance Film Festival panel: Imagining work in an AI integrated future24
275.Creative Prototyping: Neon Walkthrough - Questions and Answers [6/6] Live 2017/1/1024Walkthrough
276.Synchronize Real-Time Production with Unity + Glassbox24Second Life
277.Best practices for distributing a mobile game - Unite Copenhagen24N.E.O
278.Nour Creator TJ Hughes Interview [3/3]: Noodle Physics and Timeline24
279.Unite Austin 2017 - Disruptive Virtual Cinematography on a Budget24
280.Merging real-time 3D and PLM in manufacturing - Unite Copenhagen25Foundation
281.How to use and approach AI in games | Unity57
282.Tips and tricks for JetBrains Rider - Unite Copenhagen25
283.Unity Simulation's game testing solution - Unite Copenhagen25
284.VR 101 - Jumping into a new world - Unite Europe 201525
285.Introducing the ROG Phone SDK for Unity | Unite Now 202025
286.Storytellers of Tomorrow - Nate Turley and Igal Nassima (Superbright) on Zikr: A Sufi Revival25
287.Unite 2015 - Behind the scenes of the user experience of Unity25
288.Less plugins, less hassle - featuring Greg Batha25
289.Unite Europe 2017 - Everything you need to prepare for ads in VR25
290.Design and modify a realistic procedural city in real-time - Unite Copenhagen26
291.Unite 2013 - Feedback and Q&A: The Future of 2D and GUI in Unity26
292.Storytellers of Tomorrow - Sundance Institute New Frontier Lab Programs with Kamal Sinclair26
293.Unite Europe 2016 - Zerolight - I now hate my real car26
294.Unite Austin Live - Day 1: Underworld Ascendant with Nate Wells, Otherside Entertainment26Underworld Ascendant
295.Unite 2015 - How Monsters Found Us26
296.Unite 2015 - Windows 10 Universal Platform: One game across Windows, Phone and Xbox26
297.Unite Europe 2017 - Can VR enhance myoelectric prosthetic training?26
298.Unite Nordic 2013 Talk: Building a Local Community While Building Oliver and Spike26
299.Importing 3D Art Into Unity - DCC Tool Camera Import [5/10] Live 2017/12/2027
300.Unite 2012 - Click and Gun: Lighting Workflow27