201. | Vision 2017 - Location-based VR: Creating New Entertainment | 17 | |
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202. | Unite 2015 - Asset Import and Player Build Pipelines Close Up | 17 | |
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203. | Digital twins for sustainability | Unity for Humanity | 17 | |
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204. | Unity at GDC - AR Lighting Talks with Unity | 17 | |
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205. | ProBuilder tips and tricks - Unite Copenhagen | 17 | |
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206. | Importing 3D Art Into Unity - DCC Tool Light Import [4/10] Live 2017/12/20 | 17 | |
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207. | Art & Design Pack Demo - Volumetric Fog with Fog Volume 3 [4/5] Live 2017/10/25 | 17 | |
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208. | Behind the Game: Skeleton Crew | Unite Now 2020 | 17 | | Skeleton Crew
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209. | Unite Europe 2017 - Building a better Unity | 18 | |
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210. | Unite Europe 2016 - Bring Your Games to Tizen | 18 | |
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211. | Unite Nordic 2013 Talk: The Story of Beatbuddy | 18 | |
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212. | Optimizing your game post-launch | Triangle Studios - Unite Copenhagen | 18 | | Second Life
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213. | Unite Nordic 2013 vox pop: what do you think of Unity taking mobile publishing free? | 18 | |
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214. | Unite Austin 2017 - 10 Tips to Maximize Your Game Revenue in SEA | 18 | |
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215. | Unity Live at GDC - Zoink (Flipping Death, Fe) and Developing in 2.5D with Unity | 18 | | Flipping Death
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216. | How Starship launched two original AAA debut titles on mobile in 18 months - Unite Europe 2015 | 18 | |
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217. | Unite Austin 2017 - Facebook + Unity: Optimized for Growth | 18 | |
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218. | Vision 2017 - Making Magic Across Both the Virtual and Real World at PlayStation | 18 | Let's Play |
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219. | Importing 3D Art Into Unity - Animation Keyframing Improvements [7/10] Live 2017/12/20 | 18 | |
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220. | Embracing PBR in Unity 5, using Substance - Unite Europe 2015 | 18 | |
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221. | Unite 2013 - interview with Valentin Simonov, chief interactive officer at Interactive Lab | 18 | |
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222. | Unite Europe 2016 - Making of The Walking Dead No Man's Land | 19 | | The Walking Dead: No Man's Land
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223. | How to manage seats in Unity Reflect Review | 19 | Review |
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224. | Unity Live at GDC - Unity Education | 19 | |
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225. | Nour Creator TJ Hughes Interview [2/3]: 3rd Party Tools, Weirdness, Kickstarter | 19 | |
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226. | GDC 2019 - Unity Educator Breakfast: Welcome and Introduction | 19 | |
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227. | Unite 2012 - Leveraging the Unity Asset Store as a Developer & Publisher | 19 | |
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228. | Unite 2012 - GameDraw: Editor customization techniques and challenges | 19 | |
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229. | Unite Europe 2016 - Getting More From Rift, Touch, and Gear VR | 19 | |
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230. | Benefiting from Unity Professional Services | Unite Now 2020 | 19 | |
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231. | Unite 2015 - Enhancing Your Unity Mobile VR Experience | 19 | |
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232. | Unite 2014 - Introduction to Analytics and CRM | 19 | |
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233. | Using Qualcomm® Vuforia to Build Breakthrough Mobile & Eyewear Experiences - Unite Europe | 19 | |
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234. | Unite Europe 2016 - Get Involved! Engaging with the Community for Fun and Profit | 19 | |
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235. | Unite 2016 - Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trekâ„¢: Bridge Crew | 20 | | Star Trek: Bridge Crew
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236. | Unite 2014 - Meta: The Gestural See-through Augmented Reality Glasses Platform | 20 | |
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237. | Making Super Dungeon Bros Super - Unite Europe 2015 | 20 | | Super Dungeon Bros
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238. | Unite Austin 2017 - Creating a VR Storybook Look for Rainbow Crow | 20 | |
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239. | Unite Austin Live - Day 1 - Xbox Live Creators Program with Andrew Parsons, Microsoft | 20 | | Xbox Live
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240. | Unite Europe 2016 - Pitch your game to Microsoft at Unite Europe | 20 | |
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241. | Unite 2012 - Design, Code and Art: Total War Battles Postmortem | 20 | |
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242. | Unite 2016 Keynote - Foundation of VR, Google Daydream [9/11] | 20 | |
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243. | Unite 2012 - ALIEN vs PREDATOR: Tools and Techniques | 20 | |
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244. | Unite 2014 - CounterSpy: Dynamighty's path | 20 | | CounterSpy
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245. | How to plan a monetization strategy in 2024 | Unity | 56 | |
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246. | Unity Live at GDC - D.R.O.N.E. by Five Studios Interactive | 21 | |
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247. | Game Connection - Oscar Clark on Everyplay | 21 | |
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248. | forma.8: Unity for 2D games case study | 21 | | Forma.8
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249. | Start monetizing with Unity Ads - Unite Copenhagen | 22 | |
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250. | Unite Europe 2017 - War Child: How gaming is changing children's lives | 22 | |
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251. | Unite 2014 - Feedback and future directions for OpenGL in Unity | 22 | |
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252. | Unite 2013 - Targeting Windows 8 and Windows Phone 8 | 22 | |
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253. | Unite Austin 2017 - XR Graphics Overview and Best Practices | 22 | |
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254. | Vision 2017 - Docs and Devs: Combining Expertise to Improve Life-Saving Medical Training With VR | 22 | |
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255. | Vision 2017 - WebVR Panel | 22 | |
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256. | Unite 2013 - Plugin Postmortem | 23 | |
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257. | The current and future status of mobile multiplayer game dev | Unity | 42 | |
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258. | A split screen-viable UI event system | Battle Planet Judgement Day - Unite Copenhagen | 23 | | Battle Planet - Judgement Day
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259. | A chat with BetaDwarf CEO Steffen Kabbelgaard at Unite Nordic 2013 | 23 | |
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260. | Best tips to stay agile and maximize IP success | Unity | 40 | |
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261. | Unite 2015 - How Can We Make VR Truly Social | 23 | |
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262. | Supplying scalable VR training applications | Innoactive - Unite Copenhagen | 23 | |
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263. | Unite 2015 - How augmented reality will save your life, relationships, and the planet | 23 | |
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264. | Unite 2016 - What Developers Ought to Know About Customer Service | 23 | |
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265. | Thomas Petersen on testing Unity - Unite Europe 2015 | 23 | |
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266. | How augmented reality will save your life, relationships, and the planet - Unite Europe 2015 | 23 | |
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267. | Unity Live at GDC Day 3 - Machine Learning Agents | 23 | |
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268. | Siggraph 2017 - XR for Creative, Brand, and Design | 23 | |
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269. | Unite 2016 - The 3D Content Pipeline Powering Wayfair's AR & VR Apps | 24 | |
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270. | Unite 2016 - The Rules of Rapid Prototype Development | 24 | |
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271. | Unite Europe 2017 - Designing AR experiences in real environments | 24 | |
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272. | Unity Live at GDC - Coatsink on developing They Suspect Nothing for Oculus Go | 24 | |
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273. | Unite 2014 - Test automation for games is for realz | 24 | |
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274. | Sundance Film Festival panel: Imagining work in an AI integrated future | 24 | |
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275. | Creative Prototyping: Neon Walkthrough - Questions and Answers [6/6] Live 2017/1/10 | 24 | Walkthrough |
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276. | Synchronize Real-Time Production with Unity + Glassbox | 24 | | Second Life
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277. | Best practices for distributing a mobile game - Unite Copenhagen | 24 | | N.E.O
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278. | Nour Creator TJ Hughes Interview [3/3]: Noodle Physics and Timeline | 24 | |
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279. | Unite Austin 2017 - Disruptive Virtual Cinematography on a Budget | 24 | |
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280. | Merging real-time 3D and PLM in manufacturing - Unite Copenhagen | 25 | | Foundation
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281. | How to use and approach AI in games | Unity | 57 | |
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282. | Tips and tricks for JetBrains Rider - Unite Copenhagen | 25 | |
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283. | Unity Simulation's game testing solution - Unite Copenhagen | 25 | |
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284. | VR 101 - Jumping into a new world - Unite Europe 2015 | 25 | |
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285. | Introducing the ROG Phone SDK for Unity | Unite Now 2020 | 25 | |
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286. | Storytellers of Tomorrow - Nate Turley and Igal Nassima (Superbright) on Zikr: A Sufi Revival | 25 | |
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287. | Unite 2015 - Behind the scenes of the user experience of Unity | 25 | |
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288. | Less plugins, less hassle - featuring Greg Batha | 25 | |
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289. | Unite Europe 2017 - Everything you need to prepare for ads in VR | 25 | |
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290. | Design and modify a realistic procedural city in real-time - Unite Copenhagen | 26 | |
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291. | Unite 2013 - Feedback and Q&A: The Future of 2D and GUI in Unity | 26 | |
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292. | Storytellers of Tomorrow - Sundance Institute New Frontier Lab Programs with Kamal Sinclair | 26 | |
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293. | Unite Europe 2016 - Zerolight - I now hate my real car | 26 | |
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294. | Unite Austin Live - Day 1: Underworld Ascendant with Nate Wells, Otherside Entertainment | 26 | | Underworld Ascendant
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295. | Unite 2015 - How Monsters Found Us | 26 | |
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296. | Unite 2015 - Windows 10 Universal Platform: One game across Windows, Phone and Xbox | 26 | |
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297. | Unite Europe 2017 - Can VR enhance myoelectric prosthetic training? | 26 | |
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298. | Unite Nordic 2013 Talk: Building a Local Community While Building Oliver and Spike | 26 | |
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299. | Importing 3D Art Into Unity - DCC Tool Camera Import [5/10] Live 2017/12/20 | 27 | |
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300. | Unite 2012 - Click and Gun: Lighting Workflow | 27 | |
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