Game Maker's Toolkit

Game Maker's Toolkit

Views:
101,011,892
Subscribers:
1,650,000
Videos:
126
Duration:
20:52:47
United Kingdom
United Kingdom

Game Maker's Toolkit is a British YouTube channel which has at least 1.65 million subscribers. He published 126 videos which altogether total more than 101.01 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw





All Videos by Game Maker's Toolkit



PublishedVideo TitleDurationViewsCategoryGame
2025-03-065 Quick GMTK Updates (GDC, Steam Sale, etc)0:0080,470
2025-02-26Why Monolith Mattered0:00268,390The Operative: No One Lives Forever
2025-02-25How to find amazing game ideas0:00350,830The Operative: No One Lives Forever
2025-02-07Can I fix Zelda's UI using Unity?0:00375,910The Legend of Zelda: Echoes of Wisdom
2025-01-29A detective demo inspired by Geoguessr0:00145,747GeoGuessr
2025-01-21How a Super Smash Bros. Fighter is Designed0:00307,745Super Smash Bros. Ultimate
2024-12-06What it's like to release a game on Steam0:00337,659Mind Over Magnet
2024-11-0610 Game Design Lessons from 10 Years of GMTK0:00285,030
2024-09-27What Makes a Game Feel Mysterious?0:00501,406The Legend of Zelda: The Wind Waker
2024-09-04The Best Games from GMTK Game Jam 20240:00710,855
2024-08-02The hardest thing about finishing a game0:00307,809Mind Over Magnet
2024-07-08Was Steam Next Fest worth it? (Developing 14)24:01294,809Mind Over Magnet
2024-06-11The Mind Over Magnet demo is now available!1:0756,787Mind Over Magnet
2024-05-30An excellent block-pushing puzzler on an open ocean7:00181,167The Legend of Zelda: Oracle of Seasons
2023-05-26The GMTK Game Jam Returns for 20230:5144,997
2023-05-15The GMTK Game Jam Returns in July 20232:03117,759
2019-04-11How Games Get Balanced15:351,215,308Hearthstone
2019-03-14The World Design of Metroid Prime | Boss Keys15:48716,702Metroid Prime
2019-03-04How Synergies Make Slay the Spire Fun10:16584,620Slay The Spire
2019-02-18Making Hitman 2's Best Level19:161,258,843Hitman 2
2019-02-07Improving Games for Those with Cognitive Disabilities | Designing for Disability9:21299,676Life Is Strange: Before the Storm
2019-01-28Roguelikes, Persistency, and Progression11:371,034,288Call of Duty: Infinite Warfare
2019-01-08The Year Stealth Games Got Serious12:11472,329ShowMetal Gear Solid
2018-12-14How Return of the Obra Dinn Turns You Into a Detective9:41526,339Return of the Obra Dinn
2018-11-27Building Better Skill Trees9:50961,068Path of Exile
2018-11-15The World Design of Castlevania: Symphony of the Night | Boss Keys13:49930,403Castlevania: Symphony of the Night
2018-10-24How Mega Man 11's Levels Do More With Less11:45518,648Mega Man 11
2018-10-11Making Games Better for Players with Motor Disabilities | Designing for Disability10:17274,107Life Is Strange: Before the Storm
2018-10-03Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?13:14488,002Marvel's Spider-Man
2018-09-21How Overcooked’s Kitchens Force You to Communicate8:16506,306Metal Slug 3
2018-09-14The Best Games from GMTK Game Jam 201812:521,248,615
2018-09-11Playing Past Your Mistakes10:11733,730Metal Gear Solid V: The Phantom Pain
2018-09-03The World Design of Super Metroid | Boss Keys22:351,147,157Super Metroid
2018-08-22Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability13:56367,137Overwatch 2
2018-07-31The World Design of Metroid 1 and Zero Mission | Boss Keys14:48781,237Metroid: Zero Mission
2018-07-16Making Games Better for the Deaf and Hard of Hearing | Designing for Disability12:55361,675Minecraft
2018-06-19Forging God of War's Leviathan Axe12:26513,024God of War
2018-06-08Are Score Systems Still Relevant?10:53467,851Assault Android Cactus
2018-05-27What Makes a Good Combat System?17:251,800,658Call of Duty: WWII
2018-04-25The World Design of Dark Souls | Boss Keys21:211,742,793Dark Souls
2018-04-06How to Keep Players Engaged (Without Being Evil)10:462,332,973Stardew Valley
2018-03-14What Makes a Good Puzzle?17:421,848,091Good puzzle
2018-02-21What Makes Celeste's Assist Mode Special14:051,301,638Celeste
2018-02-14The Rise of the Systemic Game12:501,586,038The Legend of Zelda: Breath of the Wild
2018-01-30Breaking Down the Best World in Rayman Legends7:49648,598Rayman Legends
2018-01-19The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys18:57957,920The Legend of Zelda: Breath of the Wild
2018-01-09How Games Use Feedback Loops13:111,086,035Pyre
2017-12-14How Snake Pass Became a Platformer Without Jumping10:38754,896ShowSnake Pass
2017-12-055 Amazing Levels from 201720:03867,965Uncharted: The Lost Legacy
2017-11-17The Legend of Zelda / Zelda II's dungeon design | Boss Keys12:41501,147Zelda II: The Adventure of Link
2017-11-08The Design Behind Super Mario Odyssey12:531,249,275Super Mario Odyssey
2017-10-19How Cuphead's Bosses (Try to) Kill You10:191,917,657Cuphead
2017-10-12Three Other Approaches to Turn Timers | GMTK Extra6:13430,921XCOM: Enemy Unknown
2017-10-10How Game Designers Protect Players From Themselves11:525,497,656Call of Duty: Infinite Warfare
2017-09-28How AM2R and Samus Returns remade Metroid 218:07913,702Metroid II: Return of Samus
2017-09-04What Makes a Good Detective Game?19:311,347,735Last Window: The Secret of Cape West
2017-08-14The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys14:10575,237The Legend of Zelda: A Link Between Worlds
2017-07-31Deconstructing Ori and the Blind Forest's Best Bit8:50572,581Ori and the Blind Forest
2017-07-27The Best Games from GMTK Game Jam 201712:27861,393
2017-07-12Do We Need a Soulslike Genre?13:531,368,882ShowCall of Duty 4: Modern Warfare
2017-06-16Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved12:34827,492Donkey Kong Country: Tropical Freeze
2017-05-31What Makes Good AI?15:422,975,420Alien: Isolation
2017-05-17The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys15:12711,983The Legend of Zelda: Skyward Sword
2017-05-08The Design of Dead Space - Part 313:32447,342Dead Space 3
2017-05-01The Design of Dead Space - Part 212:23508,803Dead Space
2017-04-24The Design of Dead Space - Part 112:05784,179Dead Space
2017-04-07What Made Psychonauts Special9:25755,965Psychonauts
2017-03-29The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys11:09495,703The Legend of Zelda: Phantom Hourglass
2017-03-23The Music of Breath of the Wild | GMTK Extra11:06709,599The Legend of Zelda: Breath of the Wild
2017-03-20Legend of Zelda: Breath of the Wild - An Open World Adventure11:301,166,009The Legend of Zelda: Breath of the Wild
2017-02-27The Secret of Mario's Jump (and other Versatile Verbs)12:32746,494Super Mario 3D World
2017-02-20The Magic of the First Legend of Zelda13:141,089,309The Legend of Zelda: Tears of the Kingdom
2017-01-30Finding the Fun in FPS Campaigns11:49931,309Titanfall 2
2017-01-19The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys10:59712,118The Legend of Zelda: Twilight Princess
2017-01-09The Last Guardian and the Language of Games11:36584,981ShowThe Last Guardian
2016-12-26How Event[0]'s AI Puzzle Assistant Works9:20572,339ShowEvent 0
2016-12-125 Game Design Innovations from 201611:05603,491Call of Duty: Infinite Warfare
2016-11-28The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys15:43577,947The Legend of Zelda: The Minish Cap
2016-11-11Nintendo - Putting Play First12:02962,859Super Mario 64
2016-10-17The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys12:07585,242The Legend of Zelda: The Wind Waker
2016-10-10Why We Remember Bioshock's Fort Frolic11:13916,101BioShock
2016-09-25The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys10:46538,644The Legend of Zelda: Oracle of Seasons
2016-09-19Deus Ex: Mankind Divided's Amazing Open World10:10960,871Deus Ex: Mankind Divided
2016-08-31Shovel Knight and Nailing Nostalgia9:21788,619Shovel Knight
2016-08-24The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys9:17596,458The Legend of Zelda: Majora's Mask
2016-08-18The Comeback of the Immersive Sim11:29567,278ShowDeus Ex: Human Revolution
2016-08-01How Games Do Health7:371,397,201Call of Duty: Advanced Warfare
2016-07-22The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys10:47723,488The Legend of Zelda: Ocarina of Time
2016-07-16Downwell's Dual Purpose Design6:07524,364Downwell
2016-07-01The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys8:53476,965The Legend of Zelda: Link's Awakening
2016-06-21What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise10:20778,902Mirror's Edge Catalyst
2016-06-11The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys8:02692,577The Legend of Zelda: A Link to the Past
2016-06-01Hitman, and the Art of Repetition7:49727,685Hitman
2016-05-23A Deep Dive into Star Fox Zero's Controls14:05448,093Star Fox Zero
2016-05-10Controllers Control Everything9:20763,454ShowAlien: Resurrection
2016-04-25Should Dark Souls Have an Easy Mode? (See Pinned Comment)9:47736,511ShowDark Souls
2016-04-12How (and Why) Spelunky Makes its Own Levels7:13796,774Spelunky
2016-03-28Depth, Mastery, and Vanquish9:00524,908MadWorld
2016-03-09How Jonathan Blow Designs a Puzzle8:35637,120The Witness
2016-02-23Morality in the Mechanics8:591,274,862This War of Mine