2025-03-06 | 5 Quick GMTK Updates (GDC, Steam Sale, etc) | 0:00 | 80,470 | |
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2025-02-26 | Why Monolith Mattered | 0:00 | 268,390 | | The Operative: No One Lives Forever
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2025-02-25 | How to find amazing game ideas | 0:00 | 350,830 | | The Operative: No One Lives Forever
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2025-02-07 | Can I fix Zelda's UI using Unity? | 0:00 | 375,910 | | The Legend of Zelda: Echoes of Wisdom
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2025-01-29 | A detective demo inspired by Geoguessr | 0:00 | 145,747 | | GeoGuessr
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2025-01-21 | How a Super Smash Bros. Fighter is Designed | 0:00 | 307,745 | | Super Smash Bros. Ultimate
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2024-12-06 | What it's like to release a game on Steam | 0:00 | 337,659 | | Mind Over Magnet
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2024-11-06 | 10 Game Design Lessons from 10 Years of GMTK | 0:00 | 285,030 | |
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2024-09-27 | What Makes a Game Feel Mysterious? | 0:00 | 501,406 | | The Legend of Zelda: The Wind Waker
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2024-09-04 | The Best Games from GMTK Game Jam 2024 | 0:00 | 710,855 | |
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2024-08-02 | The hardest thing about finishing a game | 0:00 | 307,809 | | Mind Over Magnet
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2024-07-08 | Was Steam Next Fest worth it? (Developing 14) | 24:01 | 294,809 | | Mind Over Magnet
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2024-06-11 | The Mind Over Magnet demo is now available! | 1:07 | 56,787 | | Mind Over Magnet
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2024-05-30 | An excellent block-pushing puzzler on an open ocean | 7:00 | 181,167 | | The Legend of Zelda: Oracle of Seasons
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2023-05-26 | The GMTK Game Jam Returns for 2023 | 0:51 | 44,997 | |
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2023-05-15 | The GMTK Game Jam Returns in July 2023 | 2:03 | 117,759 | |
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2019-04-11 | How Games Get Balanced | 15:35 | 1,215,308 | | Hearthstone
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2019-03-14 | The World Design of Metroid Prime | Boss Keys | 15:48 | 716,702 | | Metroid Prime
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2019-03-04 | How Synergies Make Slay the Spire Fun | 10:16 | 584,620 | | Slay The Spire
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2019-02-18 | Making Hitman 2's Best Level | 19:16 | 1,258,843 | | Hitman 2
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2019-02-07 | Improving Games for Those with Cognitive Disabilities | Designing for Disability | 9:21 | 299,676 | | Life Is Strange: Before the Storm
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2019-01-28 | Roguelikes, Persistency, and Progression | 11:37 | 1,034,288 | | Call of Duty: Infinite Warfare
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2019-01-08 | The Year Stealth Games Got Serious | 12:11 | 472,329 | Show | Metal Gear Solid
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2018-12-14 | How Return of the Obra Dinn Turns You Into a Detective | 9:41 | 526,339 | | Return of the Obra Dinn
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2018-11-27 | Building Better Skill Trees | 9:50 | 961,068 | | Path of Exile
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2018-11-15 | The World Design of Castlevania: Symphony of the Night | Boss Keys | 13:49 | 930,403 | | Castlevania: Symphony of the Night
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2018-10-24 | How Mega Man 11's Levels Do More With Less | 11:45 | 518,648 | | Mega Man 11
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2018-10-11 | Making Games Better for Players with Motor Disabilities | Designing for Disability | 10:17 | 274,107 | | Life Is Strange: Before the Storm
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2018-10-03 | Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'? | 13:14 | 488,002 | | Marvel's Spider-Man
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2018-09-21 | How Overcooked’s Kitchens Force You to Communicate | 8:16 | 506,306 | | Metal Slug 3
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2018-09-14 | The Best Games from GMTK Game Jam 2018 | 12:52 | 1,248,615 | |
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2018-09-11 | Playing Past Your Mistakes | 10:11 | 733,730 | | Metal Gear Solid V: The Phantom Pain
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2018-09-03 | The World Design of Super Metroid | Boss Keys | 22:35 | 1,147,157 | | Super Metroid
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2018-08-22 | Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability | 13:56 | 367,137 | | Overwatch 2
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2018-07-31 | The World Design of Metroid 1 and Zero Mission | Boss Keys | 14:48 | 781,237 | | Metroid: Zero Mission
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2018-07-16 | Making Games Better for the Deaf and Hard of Hearing | Designing for Disability | 12:55 | 361,675 | | Minecraft
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2018-06-19 | Forging God of War's Leviathan Axe | 12:26 | 513,024 | | God of War
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2018-06-08 | Are Score Systems Still Relevant? | 10:53 | 467,851 | | Assault Android Cactus
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2018-05-27 | What Makes a Good Combat System? | 17:25 | 1,800,658 | | Call of Duty: WWII
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2018-04-25 | The World Design of Dark Souls | Boss Keys | 21:21 | 1,742,793 | | Dark Souls
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2018-04-06 | How to Keep Players Engaged (Without Being Evil) | 10:46 | 2,332,973 | | Stardew Valley
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2018-03-14 | What Makes a Good Puzzle? | 17:42 | 1,848,091 | | Good puzzle
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2018-02-21 | What Makes Celeste's Assist Mode Special | 14:05 | 1,301,638 | | Celeste
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2018-02-14 | The Rise of the Systemic Game | 12:50 | 1,586,038 | | The Legend of Zelda: Breath of the Wild
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2018-01-30 | Breaking Down the Best World in Rayman Legends | 7:49 | 648,598 | | Rayman Legends
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2018-01-19 | The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys | 18:57 | 957,920 | | The Legend of Zelda: Breath of the Wild
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2018-01-09 | How Games Use Feedback Loops | 13:11 | 1,086,035 | | Pyre
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2017-12-14 | How Snake Pass Became a Platformer Without Jumping | 10:38 | 754,896 | Show | Snake Pass
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2017-12-05 | 5 Amazing Levels from 2017 | 20:03 | 867,965 | | Uncharted: The Lost Legacy
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2017-11-17 | The Legend of Zelda / Zelda II's dungeon design | Boss Keys | 12:41 | 501,147 | | Zelda II: The Adventure of Link
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2017-11-08 | The Design Behind Super Mario Odyssey | 12:53 | 1,249,275 | | Super Mario Odyssey
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2017-10-19 | How Cuphead's Bosses (Try to) Kill You | 10:19 | 1,917,657 | | Cuphead
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2017-10-12 | Three Other Approaches to Turn Timers | GMTK Extra | 6:13 | 430,921 | | XCOM: Enemy Unknown
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2017-10-10 | How Game Designers Protect Players From Themselves | 11:52 | 5,497,656 | | Call of Duty: Infinite Warfare
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2017-09-28 | How AM2R and Samus Returns remade Metroid 2 | 18:07 | 913,702 | | Metroid II: Return of Samus
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2017-09-04 | What Makes a Good Detective Game? | 19:31 | 1,347,735 | | Last Window: The Secret of Cape West
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2017-08-14 | The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys | 14:10 | 575,237 | | The Legend of Zelda: A Link Between Worlds
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2017-07-31 | Deconstructing Ori and the Blind Forest's Best Bit | 8:50 | 572,581 | | Ori and the Blind Forest
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2017-07-27 | The Best Games from GMTK Game Jam 2017 | 12:27 | 861,393 | |
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2017-07-12 | Do We Need a Soulslike Genre? | 13:53 | 1,368,882 | Show | Call of Duty 4: Modern Warfare
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2017-06-16 | Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | 12:34 | 827,492 | | Donkey Kong Country: Tropical Freeze
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2017-05-31 | What Makes Good AI? | 15:42 | 2,975,420 | | Alien: Isolation
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2017-05-17 | The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys | 15:12 | 711,983 | | The Legend of Zelda: Skyward Sword
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2017-05-08 | The Design of Dead Space - Part 3 | 13:32 | 447,342 | | Dead Space 3
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2017-05-01 | The Design of Dead Space - Part 2 | 12:23 | 508,803 | | Dead Space
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2017-04-24 | The Design of Dead Space - Part 1 | 12:05 | 784,179 | | Dead Space
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2017-04-07 | What Made Psychonauts Special | 9:25 | 755,965 | | Psychonauts
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2017-03-29 | The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys | 11:09 | 495,703 | | The Legend of Zelda: Phantom Hourglass
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2017-03-23 | The Music of Breath of the Wild | GMTK Extra | 11:06 | 709,599 | | The Legend of Zelda: Breath of the Wild
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2017-03-20 | Legend of Zelda: Breath of the Wild - An Open World Adventure | 11:30 | 1,166,009 | | The Legend of Zelda: Breath of the Wild
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2017-02-27 | The Secret of Mario's Jump (and other Versatile Verbs) | 12:32 | 746,494 | | Super Mario 3D World
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2017-02-20 | The Magic of the First Legend of Zelda | 13:14 | 1,089,309 | | The Legend of Zelda: Tears of the Kingdom
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2017-01-30 | Finding the Fun in FPS Campaigns | 11:49 | 931,309 | | Titanfall 2
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2017-01-19 | The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys | 10:59 | 712,118 | | The Legend of Zelda: Twilight Princess
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2017-01-09 | The Last Guardian and the Language of Games | 11:36 | 584,981 | Show | The Last Guardian
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2016-12-26 | How Event[0]'s AI Puzzle Assistant Works | 9:20 | 572,339 | Show | Event 0
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2016-12-12 | 5 Game Design Innovations from 2016 | 11:05 | 603,491 | | Call of Duty: Infinite Warfare
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2016-11-28 | The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys | 15:43 | 577,947 | | The Legend of Zelda: The Minish Cap
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2016-11-11 | Nintendo - Putting Play First | 12:02 | 962,859 | | Super Mario 64
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2016-10-17 | The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys | 12:07 | 585,242 | | The Legend of Zelda: The Wind Waker
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2016-10-10 | Why We Remember Bioshock's Fort Frolic | 11:13 | 916,101 | | BioShock
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2016-09-25 | The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys | 10:46 | 538,644 | | The Legend of Zelda: Oracle of Seasons
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2016-09-19 | Deus Ex: Mankind Divided's Amazing Open World | 10:10 | 960,871 | | Deus Ex: Mankind Divided
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2016-08-31 | Shovel Knight and Nailing Nostalgia | 9:21 | 788,619 | | Shovel Knight
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2016-08-24 | The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys | 9:17 | 596,458 | | The Legend of Zelda: Majora's Mask
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2016-08-18 | The Comeback of the Immersive Sim | 11:29 | 567,278 | Show | Deus Ex: Human Revolution
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2016-08-01 | How Games Do Health | 7:37 | 1,397,201 | | Call of Duty: Advanced Warfare
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2016-07-22 | The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys | 10:47 | 723,488 | | The Legend of Zelda: Ocarina of Time
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2016-07-16 | Downwell's Dual Purpose Design | 6:07 | 524,364 | | Downwell
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2016-07-01 | The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys | 8:53 | 476,965 | | The Legend of Zelda: Link's Awakening
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2016-06-21 | What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | 10:20 | 778,902 | | Mirror's Edge Catalyst
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2016-06-11 | The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys | 8:02 | 692,577 | | The Legend of Zelda: A Link to the Past
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2016-06-01 | Hitman, and the Art of Repetition | 7:49 | 727,685 | | Hitman
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2016-05-23 | A Deep Dive into Star Fox Zero's Controls | 14:05 | 448,093 | | Star Fox Zero
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2016-05-10 | Controllers Control Everything | 9:20 | 763,454 | Show | Alien: Resurrection
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2016-04-25 | Should Dark Souls Have an Easy Mode? (See Pinned Comment) | 9:47 | 736,511 | Show | Dark Souls
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2016-04-12 | How (and Why) Spelunky Makes its Own Levels | 7:13 | 796,774 | | Spelunky
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2016-03-28 | Depth, Mastery, and Vanquish | 9:00 | 524,908 | | MadWorld
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2016-03-09 | How Jonathan Blow Designs a Puzzle | 8:35 | 637,120 | | The Witness
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2016-02-23 | Morality in the Mechanics | 8:59 | 1,274,862 | | This War of Mine
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