1. | (Semi)-Live Composition and Transcription with 8-bit Music Theory | 1:31:58 | |
|
2. | 400k Q&A Celebration Stream! | 1:19:48 | |
|
3. | Semi-Live Transcription Time 2: Dolphin Shoals Sax Solo | 55:21 | Let's Play |
|
4. | I spend an hour putting chord symbols onto a couple of Pokemon tunes | 51:40 | |
|
5. | Analyzing the Orchestration of Skyward Sword - feat. @ChristopherSiu | 34:57 | | The Legend of Zelda: Skyward Sword
|
6. | 7 Levels of Reharmonization (ft. 88bit) | 29:07 | |
|
7. | Semi-Live Transcription Time with 8-bit Music Theory! | 26:43 | |
|
8. | 5 Tips for Writing for Orchestra | 25:30 | |
|
9. | The Phoenix Wright Musical Formula | 24:10 | | Phoenix Wright: Ace Attorney - Justice for All
|
10. | What Makes a GOOD Leitmotif? | Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky | 23:32 | | Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness
|
11. | Wind Waker's Boss Themes are the Best in the Series | 23:22 | | The Legend of Zelda: The Wind Waker
|
12. | How to Write a Professor Layton Theme | 23:08 | Guide |
|
13. | ONLY IN JAPAN: Napple Tale's Magical Daydream Music | 22:12 | | Napple Tale: Arsia in Daydream
|
14. | Understanding the Magic of Joe Hisaishi *MUTED* | 21:57 | |
|
15. | Austin Wintory's Newest Theme is Also Simple, but Sophisticated (feat. @awintory) | 21:31 | | Journey
|
16. | My FAVOURITE Soundtrack?? The Frog for Whom the Bell Tolls || ONLY IN JAPAN | 21:20 | | The Frog For Whom the Bell Tolls
|
17. | How to Write Atmospheric Music on a Super Nintendo | 21:19 | Guide | Secret of Evermore
|
18. | The Music of Zelda's Best Ending | 21:14 | | The Legend of Zelda: Tears of the Kingdom
|
19. | Can Odd Meters Feel Good? || Odd Time Signatures in Video Game Music Part 2 | 20:29 | | Mario Kart 8 Deluxe
|
20. | The VIBES of Final Fantasy IX, Part 1: Melodies of Life | 20:24 | | Final Fantasy IX
|
21. | Austin Wintory's Themes are Simple, but Sophisticated | 20:16 | | Journey
|
22. | How to Use the LYDIAN Mode | 20:14 | Guide | The Legend of Zelda: Ocarina of Time
|
23. | Gusty Garden Galaxy's Perfect Melody | 19:58 | | Super Mario Galaxy 2
|
24. | Fire Emblem Awakening's Greatest Track | 19:54 | | Fire Emblem Awakening
|
25. | You Can Think About Melodies Harmonically, Too | 19:47 | |
|
26. | How Simple Chord Progressions Work | 19:34 | |
|
27. | When Bioshock Infinite Covered The Beach Boys | 19:17 | | Bioshock Infinite
|
28. | The VIBES of Final Fantasy IX, Part 2: Kuja's Theme | 19:10 | | Final Fantasy IX
|
29. | Chord Voicings in Halo 3: ODST's "Rain" | 19:08 | | Halo 3: ODST
|
30. | How to Write Drum Parts (for non drummers) | 18:52 | Guide |
|
31. | Why does Dark Souls sound like Dark Souls? | 18:42 | | Dark Souls III
|
32. | Check out the Sick Chords in Road Taken from Fire Emblem Fates | 18:19 | | Fire Emblem Fates
|
33. | Leitmotif in Hollow Knight's Soundtrack | 18:15 | | Hollow Knight
|
34. | A Framework for Basic Rhythmic Analysis feat. Zelda II: The Adventure of Link | 18:05 | | Zelda II: The Adventure of Link
|
35. | Paper Mario: The Origami King Doesn't Cut Corners | 17:58 | | Paper Mario: The Origami King
|
36. | Chibi-Robo's Wild and Wacky Soundtrack | 17:50 | | Chibi-Robo!
|
37. | Does Yooka-Laylee's Music Stay Faithful to the Banjo-Kazooie Style? | 17:50 | | Yooka-Laylee
|
38. | Bloodborne’s Best Boss Theme? || Music Theory Analysis | 17:36 | | Bloodborne
|
39. | The Wii Shop Theme can teach you Jazz Songwriting | 17:31 | |
|
40. | SNES vs Gameboy music: Mega Man Xtreme | 17:24 | | Mega Man X
|
41. | The Music of Tristram Village is a Classic for a Reason | 16:50 | | Diablo
|
42. | What Makes Metroid Music Sound Like Metroid Music? | 16:46 | | Metroid
|
43. | Orchestration Techniques in Banjo Kazooie [PATRON REQUEST] | 16:38 | | Banjo-Kazooie
|
44. | Why Animal Crossing Music Sounds Nostalgic | 16:34 | | Animal Crossing: New Horizons
|
45. | Beginner's Guide to Voicing and Voiceleading || How Nobuo Uematsu Writes a String Part | 16:34 | Guide |
|
46. | How Celeste Takes a Little and Gets a Lot | 16:28 | | Celeste
|
47. | How to Write a NieR Song | 16:21 | Guide | Nier: Automata
|
48. | Exploring the Music of Golden Sun | 16:16 | | Golden Sun
|
49. | The PHRYGIAN Mode Feels THREATENING | 16:13 | | Final Fantasy VII
|
50. | How They Remade the Mako Reactor Theme from Final Fantasy 7 | 16:07 | | Final Fantasy VII Remake
|
51. | A Musical Analysis of Mipha’s Theme | 16:02 | | The Legend of Zelda: Breath of the Wild
|
52. | The Lost Soundtrack of SimCity NES | 15:49 | | SimCity
|
53. | How Austin Wintory's Interactive Musical Works | 15:42 | | Stray Gods: The Roleplaying Musical
|
54. | The Beautiful Musical Textures of Okami | 15:35 | |
|
55. | Why does Mario music sound "Fun"? | 15:31 | | Super Mario Bros.
|
56. | Balancing Structure and Creativity: How Gravity Rush Develops a Theme | 15:26 | | Gravity Rush
|
57. | The Musical Fusion of the Castlevania Series | 15:24 | | Castlevania II: Simon's Quest
|
58. | The Music of Zelda's Overworld: a Historical Retrospective and Analysis | 15:22 | | The Legend of Zelda
|
59. | Baka Mitai Actually Slaps Though | 15:16 | |
|
60. | How to Write Transitions || Final Fantasy Tactics Advance | 15:14 | Guide | Final Fantasy Tactics Advance
|
61. | Silent Hill 2: Silence is Also a Sound | 15:10 | | Silent Hill 2
|
62. | How Cynthia's Theme Terrorized a Generation | 15:06 | |
|
63. | The DORIAN Mode Feels MYSTERIOUS (among other things) | 15:01 | | The Legend of Zelda: A Link to the Past
|
64. | The Musical Evolution of Rainbow Road | 14:59 | | Mario Kart 8 Deluxe
|
65. | How Creative Limitations Shaped Ocarina of Time's Best Music | 14:55 | | The Legend of Zelda: Ocarina of Time
|
66. | The Music Theory of Super Mario RPG's Battle Music | 14:51 | | Super Mario RPG
|
67. | Harmonic Relationships in the Music of Disasterpeace | 14:43 | | Journey
|
68. | How Octopath Traveler Changes Key | 14:38 | | Octopath Traveler
|
69. | Rosalina is a Disney Princess (musically) | 14:36 | | Disney Princess
|
70. | How I Turned Rainbow Road into a Jazz Fusion Jam | 14:34 | |
|
71. | What? THE SOUNDTRACK is evolving! | Revisiting Kanto Themes in Pokemon Gold and Silver | 14:33 | | Pokémon Gold and Silver
|
72. | Good and Evil in the Persona 5 Soundtrack [Patron Request] | 14:15 | | Persona 5
|
73. | Music Enhances Narrative in Shovel Knight | 14:08 | | Shovel Knight
|
74. | Pepsiman's Theme Song SHREDS | 14:05 | | Pepsiman
|
75. | Pikmin's Interactive Soundtrack | 13:57 | | Pikmin
|
76. | How To Write A Song From The Mega Man 2 Soundtrack | 13:55 | Guide | Mega Man 2
|
77. | My Favourite Musical Moments of the 2010s | 13:50 | | The Legend of Zelda: Breath of the Wild
|
78. | Odd Time Signatures in Video Game Music | 13:50 | | The Legend of Zelda: Ocarina of Time
|
79. | The Hyrule Castle Theme is Spectacular | 13:48 | | The Legend of Zelda: A Link to the Past
|
80. | How Dark Souls Turns Motifs Into Music | 13:34 | | Dark Souls
|
81. | When the Music Fits the Action Perfectly || Kirby and the Forgotten Land | 13:32 | | Kirby and the Forgotten Land
|
82. | What IS Metric Modulation?? || The Lake Theme from Pokemon Diamond and Pearl | 13:32 | | Pokémon Diamond and Pearl
|
83. | How Rhythm Drives The Music Of Ace Combat | 13:29 | | Ace Combat 7: Skies Unknown
|
84. | Final Fantasy VI Analysis Series PART 1: Development of Melodic Ideas | 13:29 | | Final Fantasy VI
|
85. | Ya got TRICKED: That Full Band was really just 3 Channels! | 13:26 | |
|
86. | Musical Evolution in the Civilization VI Soundtrack | 13:25 | | Civilization VI
|
87. | What are the Melodic Minor Modes? | 13:22 | |
|
88. | Final Fantasy VI Analysis Series PART 3: Dancing Mad | 13:13 | | Final Fantasy VI
|
89. | The Ionian Mode Feels RELAXING | 13:09 | | Final Fantasy VI
|
90. | Building a Battle Theme: Final Fantasy V's Battle at the Big Bridge | 13:07 | | Final Fantasy V
|
91. | Mount Wario's Dynamically Developing Music | 13:07 | | Mario Kart 8 Deluxe
|
92. | The AEOLIAN Mode Feels Devastating | 13:06 | | The Legend of Zelda: Twilight Princess
|
93. | Analyzing The Sax Solo From Dolphin Shoals | 13:03 | Let's Play |
|
94. | Katamari Damacy's Lonely Rolling Star Rocks | 13:03 | | Katamari Damacy
|
95. | An Analysis of Mass Effect 2’s Suicide Mission Theme | 12:59 | | Mass Effect 2
|
96. | How Music Matches Gameplay in Ori's "Shadows of Mouldwood" | 12:57 | Show | Ori and the Will of the Wisps
|
97. | Nonfunctional Harmony in Chrono Trigger | 12:56 | | Chrono Trigger
|
98. | Storytelling through Music in Hollow Knight | 12:54 | | Hollow Knight
|
99. | How Link's Awakening Rearranges a Soundtrack | 12:52 | | The Legend of Zelda: Link's Awakening
|
100. | Why Does This Paper Mario Boss Theme Go So Hard? | 12:51 | | Paper Mario: The Thousand-Year Door
|