RunJumpDev

RunJumpDev

Views:
83,583
Subscribers:
426
Videos:
177
Duration:
2:11:02:17

RunJumpDev is a YouTube channel which has 426 subscribers. He published 177 videos which altogether total approximately 83.58 thousand views.

Created on ● Channel Link: https://www.youtube.com/@RunJumpDev





All Videos by RunJumpDev



PublishedVideo TitleDurationViewsCategoryGame
2022-05-24Rules and Play 2022 - Oasis From a Dying Empire Postmortem3:4719
2022-05-17Rules and Play 2022 - Replications Only Mimic the Whole Postmortem14:067
2022-05-10Rules and Play 2022 - MAGFest 20221:2819
2022-05-03Rules and Play 2022 - Oasis From a Dying Empire Postmortem10:487
2022-04-26Rules and Play 2022 - De-Installation3:4311
2022-04-21Rules and Play Clips - Macro Design0:521
2022-04-19Rules and Play 2022 - Specimen: Theo Postmortem1:0817
2022-04-13Rules and Play Clips - Physical Controllers0:279
2022-04-12Rules and Play 2022 - Gallery Hop1:1218
2022-03-01Rules and Play 2022 - Claw Installation1:4543
2022-02-16Rules and Play 2022: The Claw1:2597
2021-07-29Vector '19 - Stephen Abrams on Mancala Bot34:1614
2020-09-22Designing and Testing a Puzzle Ramp2:0819
2020-09-15Create Ingredients with Related Mechanics2:178
2020-09-08How to Get Started with the Unreal Learning Site1:2219Guide
2020-09-01Building Your Indie Game Booth Starts with a Good Tablecloth1:2827
2020-08-25How Can Memes Develop Into a Variety of Games?1:529
2020-08-18Surrounding Yourself with Art as a Part of the Creative Process2:2820
2020-08-11Making Good, Good Food into Video Game Objects with Nour's Tj Hughes2:1324
2020-08-04Public Domain vs Trademark and How it Impacts your Indie Game IP1:3665
2020-07-28How do you Design Soft Sex Game Mechanics?4:501,078
2020-07-21What is a Soft Game Mechanic?1:2125
2020-07-14Freelance Video Game Art Tips from Becca Hallstedt2:2637
2020-07-07When to Split Your Portfolio into Different Disciplines?1:3511
2020-06-30Don't Move to the Coast to Make Video Games1:4342
2020-06-25Vector 2020: Jonathan Hamel on Puzzle Design Best Practices1:48:59457
2020-06-22Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention56:1945
2020-06-18Vector 2020: Fireside Chat with Tj Hughes51:1049
2020-06-15Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools39:3546
2020-06-08Vector 2020: Chris Totten on Making Indie Games with Public Domain Content52:3258
2020-06-01Vector 2020: Kevin Knight talks about Soft Games, Sex, and You58:44118
2020-05-28Vector 2020: Becca Hallstedt on Creating a Professional Portfolio51:23206
2020-05-25Vector 2020: Game Industry Panel57:3725
2020-05-21Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal52:2274
2020-05-18Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry40:5252
2020-05-14Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year41:3440
2020-05-11Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan55:3729
2020-05-06Vector 2020: Heath Price Talks about UK Esports30:2938
2020-02-10Vector 2020 Hype Video1:4436
2020-01-22How to Transport 8 Claw Machines from Pennsylvania to Kentucky3:1098
2019-12-04Rules and Play 2019 - Sam Morris Post Mortem1:4659
2019-11-27Rules and Play 2019 - R25th Post Mortem5:2722
2019-11-20Rules and Play 2019 : Artist Interviews9:2542
2019-11-13Rules and Play Behind the Scenes : Switchboard1:5222
2019-11-06Vector '19 - Rami Ismail1:10:00347
2019-11-04Vector '19 - Lisa Brown on Design Tips for Long Form Games48:54574
2019-10-02Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt46:5519
2019-09-25Vector '19 - Intimate Design: Lessons from Fighting Games32:4495League of Legends
2019-09-18Rules and Play 2019 - Forest Spirits Post-Mortem5:2322
2019-09-11Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos56:4570Vector
2019-09-04Vector '18 - Shaped by Limitations: How Game Music is Defined by its Venues by Lena Raine55:5536Vector
2019-08-28Vector '18 - All I Do is Win: Designing with Random Numbers w/ Jake Sones44:3226
2019-08-22Vector '18 - Development Tips with Chris Charla56:1318
2019-08-14Vector '18: Game Industry Panel52:0123
2019-08-07Vector '18 - Fireside Chat with Wes Keltner57:3743
2019-07-31Rules and Play 2019 Gallery Hop1:5146
2019-07-24Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later37:5631Vector
2019-07-17Rules and Play 2019 - Set-Up Timelapse2:5613
2019-07-12Rules and Play 2019 Gallery Opening1:3795
2019-07-10Rules and Play Behind the Scenes: Soldering Party1:0230
2019-07-03Rules and Play Behind the Scenes : Twitch Plays Glow Orb 20:2729Let's Play
2019-06-26Rules and Play Behind the Scenes - Glow Orb 21:2133
2019-06-19How to Release Your Indie Game on Consoles - John Meister47:03203
2019-06-12Amanda Hudgins Assembles an Alternative Controller7:2057
2019-06-05Leonard Wedderburn Talks about AR/VR Development13:5535
2019-05-29Adam Schroeder Definitively Proves Games Are Art4:5230
2019-05-22mildmojo Explains Bitsy Hacks9:57473
2019-05-15John Meister Recommends Unity Assets8:3162
2019-05-09Rules and Play Behind the Scenes - Glow Orb 10:5438
2019-05-09Matt Hudgins Talks About Dealing With Mean People on the Internet9:1022
2018-11-27Fortnite at Malibu Jacks0:37137
2017-11-09LexPlay 2017 Wrap-Up2:0235
2017-11-07Rules and Play Wrap-Up Video6:5454
2017-09-22Using Web Technologies to Create Art Installations with Nick Warner8:0832
2017-09-21Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker.41:06256
2017-09-21Micro-Mortem: Super Furry Neon Cat Head at Rules and Play 20172:4713
2017-09-21On-Site Troubleshooting an Affectiva Emotional Mirror6:0610
2017-09-21Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR45:0926
2017-09-211000 Button Project with Amanda Hudgins8:18127
2017-09-21Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd44:1278Far Cry Primal
2017-09-21Technical Challenges of Interactive Art with Chris Wininger6:5455
2017-09-21Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design43:1658Vector
2017-09-21Making Nour with Tj Hughes8:2822
2017-08-29Vector 2017 - Scaling Multiplayer Games with Open Source with Mark Mandel43:2463
2017-08-29Vector 2017 - Breaking the Silos with Louisville Makes Games46:5140
2017-08-29Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie37:57195
2017-08-29Vector 2017 - Intro to Construct 2 Jarryd Huntley38:2480
2017-08-29Vector 2017 - Jay Kidd's Studio Talk44:2541
2017-08-29Vector 2017 - 12 Years of Bad Game Code with Evan Todd45:2768
2017-08-29Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams24:5739
2017-08-29Vector 17: Lisa Brown on How to Long Term Goal34:15293Guide
2017-08-22Cody Starcher Talks About Convention Booths and GDEX51:50103
2017-07-19Rules and Play 20170:5017
2017-06-05Brendon Chung Answers Questions about Game Development58:16594
2017-05-04LexPlay 2017: Save the Date0:3455
2017-04-26Vector 2017 Wrap Up1:22469
2017-02-06John Meister Talks about Performance in Unity Games10:2965
2017-02-06Shylo Shepherd Talks Hands On Virtual Reality8:0725
2017-02-06Leonard Wedderburn Talks about the Magical Rule of VR Development11:0422
2017-02-06Amanda Hudgins Talks about How to Suck Less at Social Media18:5255