#03 Super spy Hunter Nes PC Game Pak Gamer Gameplay #viral #oldisgold #pc
Spy Hunter is a vehicular combat action game developed by Bally Midway and released for arcades in 1983.The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond brand. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common.The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift (offering 'low' and 'high' gears), and a pedal used for acceleration.
Spy Hunter was a commercial success in American arcades, where it was one of the top five highest-grossing arcade games of 1984 and 1985. It was ported to the Atari 2600, Atari 8-bit family, Amstrad CPC, ZX Spectrum, Commodore 64, Apple II, ColecoVision, MS-DOS, Nintendo Entertainment System, and BBC Micro. Spy Hunter was followed by Spy Hunter II, which added a 3D view and two-player split-screen play, a pinball tie-in, and a successor series of games bearing the Spy Hunter name. In addition, the NES received an exclusive sequel titled Super Spy Hunter.
Spy Hunter is a vertical scrolling driving game with the player in the role of a spy driving an armed sportscar. The object of the game is to travel the freeway destroying as many enemy vehicles as possible while protecting civilian vehicles. The game uses a top-down perspective.
The game begins with the player driving the fictitious G-6155 Interceptor. Various enemy vehicles try to destroy the player's car or to force it off the road, including a helicopter that drops bombs from overhead. A counter increments the score while the car is moving and on the road. Additional points are earned destroying enemy vehicles using weapons or by forcing them off the road. After an initial lead-in time during which the player has an unlimited supply of cars, the player must earn extra cars by obtaining sufficient points. Destroying non-enemy cars halts the score counter for a short while, and no points are scored whenever the player's car is off the road. The car can be destroyed by a hard collision with another vehicle, if it is hit by an enemy weapon (including the craters blasted into the road by the helicopter's bombs), or by running far enough off the roadway (or waterway).
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