[09] DUNGEONS & DRAGONS: SHADOW OVER MYSTARA ARCADE FULL GAME WALKTHROUGH [CAPCOM 1996 CPS-2]
DUNGEONS & DRAGONS: SHADOW OVER MYSTARA 1996
ARCADE FULL GAME WALKTHROUGH
No Commentary Walkthrough / Gameplay
00:00 Intro
01:17 STAGE 1 Descent from the Broken Lands
03:35 STAGE 2 The Village of Trintan
08:19 STAGE 3-B Battle on the Vesuvia
19:02 STAGE 4 The skies over Aengmore
25:21 STAGE 5-B The riddle of Aensun
29:47 STAGE 6 Battle of Strong Oak
40:57 STAGE 7 The grove of destruction
45:12 STAGE 8-B Rescue at the Gnome Village
54:28 STAGE 9-A Land of fire
01:00:53 STAGE 10-1 Gateway
01:05:33 STAGE 10-2 Overtures
01:10:39 STAGE 10-3 Arena
01:13:34 STAGE 10-4 Battle Royal
01:18:54 STAGE 10-5 Arena revisited
01:23:33 STAGE 10-6 Inner Heart, Dark Heart
01:25:18 STAGE FINAL BOSS FIGHT
01:29:44 Outro
Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara. Combining the side-scrolling gameplay of a beat 'em up with some aspects found in a role-playing video game, Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping new gear and earning new spells as the player gains experience. Players can wield a large variety of weapons and armor, although this selection is limited by the character the players chooses; there is also an extensive assortment of magical and hidden items in the game, many of which are completely unknown to exist to the typical video gamer. This, along with the addition of multiple endings and forking paths, gives the game much re-playability and has led to a cult following among fans of the genre.It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara.
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