09 Training 9: The Army, King Arthur's World (Let's Play Walkthrough part 9)

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09 Training 9: The Army, King Arthur's World (Walkthrough part 9)
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Playthrough / Walkthrough: part 9

Arthur's Search For An Army
Training 9
THE ARMY
Before he led them into battle, King Arthur put his entire new army through on last challenge.

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King Arthur's World is a 1993 side-scrolling strategy game for the Super NES. It was developed by Argonaut Games and published by Jaleco. In the game, the player controls King Arthur. At the start of each level, only the King is present, but various types of troops can be brought out of the tent where he starts. The King and his troops can be commanded to move in a direction, which they do until they receive new orders, are killed or come across enemy troops, which they fight if they can. Also, some troops have special commands, such as for archers to fire arrows. The aim of each level is to proceed from the tent at the start, to the finishing point. This may require the player to defeat various enemies, avoid traps and obstacles. King Arthur is the only essential character. If he dies, the player has failed, and play can only continue if 100 gold coins are spent to rescue him, in which case the player restarts at his/her tent. The game can be played with the SNES control pad or, alternatively, with the SNES Mouse, as it is one of the few third-party games that support the device.

The World: Set in a land from Arthurian literature, the game levels range from standard english countryside, a cavernous goblin cave system, to a cloud realm rife with fantastic beasts.

The Goal: The player's task is to guide King Arthur from his starting base, to the leader of the enemy forces, using the various skills that his army provides to overcome obstacles such as spike pits, enemy troops and even marauding giants.

Gameplay: King Arthur's World plays in a manner similar to Lemmings, in that it is a side-scrolling, unit management game with a focus on keeping as many of your men alive as possible. Units are given directions through the use of a cursor, a feature made easier by using the SNES Mouse. The gameplay is initially a simple A to B senario, set in the english countryside and towns, with the occasional castle. This chapter is finished with a battle against a Giant, the first and easiest boss. In the following chapters, the player is required to negotiate ever more complex maps, with mutiple levels, teleporting doors and increasingly harder to kill enemies. Each boss battle is more difficult than the last, and needs a large amount of firepower to defeat.
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