12 is Better Than 6 - Getting Away - Gameplay No Comments - IDC Plays

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12 Is Better Than 6 closely follows the phenomenon generated by Hotline Miami but with a unique personality of its own. It is a powerful and original top-down shooter developed by the Ink Stains Games team.

As for the graphics, a game like this quickly catches our attention, not because of its great quality, but for being original and daring. One wonders how an all-white game could actually work out... but it does, and quite well. The design is oddly functional. To start with, we don't play as a character, we play as a circle, which is in fact, the top of our Mexican hat. This “circle” shoots in the direction we tell it to. The scenery is incredibly striking thanks to the clean white image and geometric shapes, which seem to be made with a ruler at precise dimensions.

The design attracts players because of its originality, rather than for its realism. Although the visuals seem to mimic drawings we could do ourselves, it is done with such mastery that it easily awakens curiosity. The characters only have two "versions": a cap/head/hat version seen from up above with an outstretched hand that shoots; and also a character version, lying completely flat on the ground, which surprisingly (since there isn’t a hint of volume in the game, except for the shadows), includes smoke effects.

12 Is Better Than 6 is a single-player game, and a simple and easy experience.  We have a succession of objectives to complete, all of which are loaded with unlimited violence that reaches reprehensible limits, but seem to be diminished thanks to its aesthetics. We are talking about an amusing and hard-core game, without a preamble. What surprises us most during the nearly four hours of duration, is that we are able to move through areas in which we endure waves of enemies, passing through nineteenth-century style villages, and using the money of those we kill to make improvements, buy ammunition or undertake small missions. Missions are characterized by their simplicity and by the opportunity of obtaining extra income.

We will have to shoot in all directions to kill all the other characters around us, but the use of the mouse goes beyond choosing a direction. We are in the 19th century, do not think that we have an automatic pistol. The right button will be used to remove the safety, thus loading the shot, and the left button to shoot. And, of course, reloading is also manual. But of course, there will not only be a revolver, but also shotguns and weapons of other calibers will be available, as we progress through the story.

And while we're on the subject, it would be interesting to talk about its simplicity: missions do not differ from one another and they follow a line of events parallel to the waste of red "ink" on the white area of our screen. The ink color is similar to the one in the eyes of the shooters when we get shot.

Last but not least, it is noteworthy to say that the music accompanies the action very well along with the voices, shots, and sounds of ruptures and explosions.

12 is Better Than 6 is a fun Indie game, with a very original theme and various aspects, striking visuals, and sufficient duration. To some enthusiasts, it may seem quite short, and they will always want more.




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