1251: Marvel vs. Capcom: Infinite PS4 \\ Dormammu & Spencer Arcade playthrough!
Playing through Arcade mode on Normal difficulty as Dormammu and Nathan "Rad" Spencer in Marvel vs. Capcom: Infinite on PS4! With the Reality Stone because I'm useless with all the others.
My MvCI playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzP2JPv6tdA8qvYg31wDhH9a
0:00 - start
1:12 - fight fight fight
6:40 - oh right 4 attack buttons 'p'
23:11 - boss 1 'p'
27:13 - boss 2 ; PP
33:04 - boss twah
38:49 - the outsourcering
I had dreaded Dormammu since I just played him in MvC3 (where it turned out I liked him!), and yeah I liked him pretty well here, too, even if I have no idea how to use him correctly. ; D
I'd forgotten about Spencer. ; P He's okay to fight with--but his costume and spoken persona are so lame. : PP
Letting Dormammu get zapped twice in a row at the start by the boss did not help--that and doing Spencer's grappler super on him, which automatically fails on the boss! I think also Dormammu's supers just did more damage to him, but maybe that's wrong. I probably should have tried saving for a level 3 super.
Oh there was a shortcut to using a level 3 super for "free" during an Infinity Storm that I was semi trying to remember while playing; now that I've checked the FAQ (for the demo version, that was the last time anyone was hype enough to write a FAQ for the game = ooo), it's simply to press Switch + Stone again during the Infinity Storm, which will execute a Storm-ending level 3 Hyper Combo without using any of your super meter. (Does the Infinity meter or whatever it's called still have to be above 50% or some other level when doing this? Don't remember.)
Had been too long since playing list: was thinking it was MvC3 three-attack-button controls for a while, and kept getting tag/stone buttons mixed up. ]_[
Man I really hate Spencer's quips. =; P
The credits are amazing--there was so much outsourcing of the game's graphics. Like they just put out a general "please please anyone" help wanted alert to the entire Japanese game industry's graphics community. They had 6 months to get a big 3D graphics game done...
12/20/22
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