最果てのバベル 191119 retire

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Published on ● Video Link: https://www.youtube.com/watch?v=FlPvI9glUkM



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Unlike 'purchase game', 'game as service' require 100x time for grind even user make purchase. These strategy bind user, especial 'whale' to their game (since they afraid try new thing, as their time, money invest will lose). So 100x time harder for them shift to new game with similar environment.
In simple, unlike 'another eden' that have no time limit event. No auto path and battle, and risk of shut down since low grossing, make develop give up on improve UI and gameplay. This UI not suitable for grinding service game.
Simple "colopl" will not make offline version due not make profit (where technical suitable due single player main), give up and try "kemco", that have better gameplay.
(Gacha game, nutshell is system bind player, for chance user to make purchase. 育成 raise is bind, not gameplay).