3D Programming Fundamentals [3D Space / Indexed Vertices] Tutorial 2

Subscribers:
71,900
Published on ● Video Link: https://www.youtube.com/watch?v=HV1ZGyiY5C8



Category:
Tutorial
Duration: 28:23
25,614 views
868


This series teaches the fundamentals of 3D graphics theory. In this video we lay the groundwork for representing positions in 3D space and define some geometry we'll be using to test our engine.

Tutorial wiki page:
http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_2

Support my work!
https://www.patreon.com/planetchili

https://twitter.com/planetchili
http://www.planetchili.net/







Tags:
DirectX
Direct3D
D3D
opengl
3d programming
3d graphics
3d game
lesson
how to
C++
guide
code
tutorial
coding
windows
visual studio
game development
chili
chilitomatonoodle
NDC
3D vectors
matrices
screen transform