50 Metroidvania in 9 minutes PART 2

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50 Metroidvania in 9 minutes PART 2

LIST
Touhou Luna Nights
Shantae: Risky's Revenge - Director's Cut
Fortune Summoners
Bad Pad
Spooky Ghosts Dot Com
1000 Amps
Alice in Wonderland DS
The Aquatic Adventure of the Last Human
Astronot
Auf Wiedersehen Monty
Aztaka
Bio Senshi Dan: Increaser to no Tatakai
Bionic Commando Rearmed
Bionic Commando: Elite Forces
Bionic Commando Rearmed 2
Black Knight Sword
Blaster Master 2
Blaster Master: Enemy Below
Blaster Master: Overdrive
Blaster Master
Bloody Vampire
A Boy and His Blob: Trouble on Blobolonia
CAPSIZED
The Adventures of Captain Comic
Castle Excellent
Clash at Demonhead
Cyborg Hunter
Draconus
DuckTales: Remastered
Elemental Rage
Elliot Quest
Environmental Station Alpha
Eternal Daughter
Gateways
ghoul school
Guacamelee 2
Hot Tin Roof: The Cat That Wore a Fedora
Ikachan
Kirby & the Amazing Mirror
Knight 'n' Grail
Knytt Underground
Konami Wai Wai World
LostWinds 2: Winter of the Melodias
Legacy of the Wizard
Kirby Super Star
The Maze of Galious
Metroid: Samus Returns 3ds
Milon's Secret Castle
Monster World IV
The Nightmare Before Christmas: The Pumpkin King gba

Music
Unknown Brain - Superhero (feat. Chris Linton)
Julius Dreisig & Zeus X Crona - Invisible
Rival x Cadmium - Seasons (feat. Harley Bird) [NIVIRO Remix]

Metroidvania is a subgenre of the action-adventure genre of video games. The term is a portmanteau of the game series Metroid and Castlevania. Metroidvania games use game design and mechanics that are similar to games from these two series. Specifically, the term derives from the Castlevania title Castlevania: Symphony of the Night and many of the games in that franchise which come after it, which are generally considered to contain certain aspects of gameplay comparable to that of the Metroid series of games. As such, the term is used to invoke gameplay concepts and mechanics similar to that of these two series.

Metroidvania games generally feature a large interconnected world map the player can explore, though access to parts of the world is often limited by doors or other obstacles that can only be passed once the player has acquired special items, tools, weapons or abilities within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become more invested in their player character. Metroidvania games typically are sidescrolling platformers, but can also include other genre types. Though popularized during the early console generations, the genre has seen a resurgence since the 2000s due to critically praised, independently developed games.

Metroidvania é um sub-gênero dos jogos eletrônicos de ação-aventura. O termo é uma junção dos nomes das séries de jogos Metroid e Castlevania[1]. Jogos metroidvania usam os design de jogos e mecânicas que são semelhantes aos jogos dessas duas séries. Especificamente, o termo deriva do título da série Castlevania, Castlevania: Symphony of the Night e muito dos jogos dessa franquia que vêm depois dele, que geralmente são considerados como contendo certos aspectos de jogabilidade comparáveis aos dos jogos série Metroid. Como tal, o termo é usado para descrever conceitos de jogabilidade e mecânicas semelhantes aos destas duas séries.

Os jogos de metroidvania geralmente apresentam um grande mapa interconectado que o jogador pode explorar, embora o acesso a partes do mundo seja limitados por portas ou outros obstaculos que só podem ser passados quando o jogador tiver adquirido, ferramentas, armas ou habilidades dentro do jogo. Adquirir tais melhorias também pode ajudar o jogador a derrotar inimigos mais difíceis e localizar atalhos e áreas secretasm e frequentemente inclui refazer os passos do mapa. Com isso, os jogos metroidvania incluem uma integração de história e design de níveis, cuidando dos designs de níveis e o controle dos personagens para incentivar a exploração e experimentação, e um meio para o jogador possa ficar mais ligado ao personagem do jogador. Os jogos metroidvania são tipicamente jogos sidescrolling de plataforma, mas podem incluir outros gêneros. Embora popularizado durante as primeiras gerações de consoles, o gênero tem ressurgido desde os anos 2000, devido aos jogos indies







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Other Statistics

Castlevania: Symphony of the Night Statistics For Lost Games

Currently, Lost Games has 85,898 views for Castlevania: Symphony of the Night across 4 videos. His channel uploaded 3 hours worth of Castlevania: Symphony of the Night videos, less than 0.87% of the total video content that Lost Games has uploaded to YouTube.