7 Days to Die | Alpha 19 Gameplay | The Mad Scientist | Episode 39
Welcome to my series for 7 Days To Die Alpha 19 - The Mad Scientist Intellect Only Challenge! It's episode 39, time for some base building! We are putting the events of the last episode behind us and have our sights set on the end game base. We need to design this base to use blade traps, dart traps and electric fence posts and we need to not fire a single shot ourselves - let's see what we can throw together!
We've turned up the difficulty to Warrior and we're doing an Intellect Only Challenge!
Stamina will be a huge issue as we can't perk into it, we will need motor tools and vehicles as soon as possible to help with this. Hunger will be an issue as we will only be able to use recipes we loot or buy.
- Challenge Rules - Intellect Only -
* We can only put points into the intellect tree.
* Once obtained we must use the Stun Baton as our primary melee weapon.
We can only use primitive melee weapons until this point.
* Once obtained we must use the Robotic Turret as our primary ranged weapon.
* We may use a primitive bow.
* We may use a pistol for "Oh no" moments (T1 pistol, not the Magnum or Desert Vulture)
- Challenge Goals -
* Craft every vehicle in the game
* Quality 6 Stun Baton and Robotic Turret
* Earn over 1 Million Dukes.
* Design a Horde Base that uses traps only to defeat the horde - AKA an AFK base.
Seed Name - IntellectOnly
#7DaysToDie #Alpha19 #AFKBase
Settings -
* Warrior
* Jog Day/Sprint Night
* No Loot Respawn
* 32 Enemies Per Wave
7 Days To Die is a crafting, building, tower defense, horde, survival game with a fully destructible world. Let's see what progress we can make in our new series!
All music by NotOnly25.
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