7 Days to Die | Alpha 19.1 Gameplay | The Mad Scientist | Day 22
It's episode 22 and we have a lot going on today! We finally craft the motorcycle, do the Trader loop, max out Robotics Inventor so we can use 2 turrets at once and take on a Tier IV quest overnight. Should be fun!
Welcome to a new Let's Play for 7 Days To Die Alpha 19! We've turned up the difficulty to Warrior and we're doing an Intellect Only Challenge!
Stamina will be a huge issue as we can't perk into it, we will need motor tools and vehicles as soon as possible to help with this. Hunger will be an issue as we will only be able to use recipes we loot or buy.
- Challenge Rules - Intellect Only -
* We can only put points into the intellect tree.
* Once obtained we must use the Stun Baton as our primary melee weapon.
We can only use primitive melee weapons until this point.
* Once obtained we must use the Robotic Turret as our primary ranged weapon.
* We may use a primitive bow.
* We may use a pistol for "Oh no" moments (T1 pistol, not the Magnum or Desert Vulture)
- Challenge Goals -
* Craft every vehicle in the game
* Quality 6 Stun Baton and Robotic Turret
* Earn over 1 Million Dukes.
* Design a Horde Base that uses traps only to defeat the horde - AKA an AFK base.
Seed Name - IntellectOnly
#7DaysToDie #Alpha19
Settings -
* Warrior
* Jog Day/Sprint Night
* No Loot Respawn
* 32 Enemies Per Wave
7 Days To Die is a crafting, building, tower defense, horde, survival game with a fully destructible world. Let's see what progress we can make in our new series!
All music by NotOnly25.
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