7 Days To Die - Why Traders/Quests HAD To Be Nerfed In Version 1.0
Well, it’s been over a month now since Version 1.0 for 7 Days To Die was publicly released for both PC & Console players so I wanted to take a minute to talk about one of the biggest changes that Version 1.0 brought which was an overhaul to Traders & quest progression.
Some people like the changes that have been made while others seemingly really don’t making it one of the most controversial changes in 7 Days To Die's history. So today I’m going to explain not only what all these changes were but also why some of them needed to be implemented, so enjoy!
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🕘Timestamps:
0:00 - Introduction
0:22 - Quest Tier Points & How They Work
1:06 - Why People HATE The Quest Limit…
2:42 - Changes To Quest Rewards
3:57 - Why Traders/Quests NEEDED To Be Nerfed
5:56 - Outro
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