7DRL 2013 - Live As Long As Possible

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Live As Long As Possible, by Edwin DeNicholas

I really do like the time mechanic for this game (and has been used in at least one other game I can think of): continuous while moving, paused when not. It wouldn't work for any genre whatsoever, but I believe it to be an innovative and spirited method in bring real-time motion to the challenging and puzzling nature of roguelikes. It also helps a lot that there are relatively few controls, but I honestly wouldn't be surprised if you couldn't make a more classic-derived game from such an engine.

Not to mention it's quite a lot of fun!

Website: https://sites.google.com/site/edenicholas/
Download: https://sites.google.com/site/edenicholas/roguelikes/liveaslongaspossible







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let's play
seven-day
roguelike
challenge