AC Revelations · Playthrough Introduction | Roof launching skills...
My thoughts on AC Revelations?
This game is excellent to play through the story and just enjoy it quickly (however it's got some pretty crazy glitches...) It's not for the detail play or having loads of fun in side missions (unless you played the previous Assassin's Creed games and know what you're doing in detail)
That's because Ubisoft did a good job in minimizing tutorials and speeding through them, they probably knew that people were getting tired of playing tutorial things over and over because they've done it in the past couple games. So pretty much there's a lot of stuff they don't go over and you wouldn't understand what it is (i'm pretty sure in teaching you how to use Assassins, they give you one message about callsigns and that was it)
The game is good, but too much of a good thing can be bad. It was getting stale, and Ubisoft knew that so it's good they made this very storyline oriented, which is why I actually kind of liked playing this game, the story felt consistant (rather than broken up more like Brotherhood when you tried to do a lot of side missions)
It kind of requires a prior knowledge in playing Assassin's Creed 1 in order to understand Altair's memories in the Masyaf keys though... I never finished AC1, so some of it didn't make sense, but I tried to piece it together anyways.
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