AC VI - Bluerobot 1.04.01 - Attack the Watchpoint

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Published on ● Video Link: https://www.youtube.com/watch?v=1RHmNWwRzGc



Duration: 8:02
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As a heads up - the boss fight might trigger motion sickness, now that I think about it

https://www.nexusmods.com/armoredcore6firesofrubicon/mods/71

Back once more playing a modded game. I think what I enjoy most is that every fight lasts longer. I love the music for Balteus so it only feels right to be able to be in it till the music swells.

The mod makes significant, comprehensive changes, so bear that in mind when considering the build. It probably isn't going to work well in the base game.

Anyway, the build focuses on inducing stagger in regular intervals while also going as lightweight and fast as possible. The goal is to stay at mid to long range in most encounters and use your ability to be perpetually airborne to create distance where necessary. Against bosses, however, given their larger size you don't have to be as careful with it, and can go ham running up on their asses.

My favorite aspect of this build is how well it recharges energy. If you run out of missiles, or deliberately drop them, your EN recharge gets a huge boost, to the point that you can remain airborne and QB more or less to your heart's content. There's a *huge* trade-off lurking around in there though - if you max that generator, it takes *~12 seconds* to recover. You either manage it right or you get killed. Avoiding damage is the name of the game, because any damage is likely to be pretty significant.







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