Addressing Accessibility: A look behind the curtain
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Published on ● Video Link: https://www.youtube.com/watch?v=xgFjaBkMIMU
Amethyst Begley, Producer, Arkane
Angela Li, Senior Game Producer, Blizzard
Dr. JC Lau, Senior Producer, ProbablyMonsters
Mihai Alexandru Nuta, Producer, Ubisoft
We all know that accessibility is important and should be included in any game development process, but what does it actually mean to create processes and develop practices that lead to accessible games? Join a panel of producers as we discuss methods for including accessibility into a game project at various stages of development, best practices for planning, resourcing, and prioritizing accessibility policy, and our experiences creating great games that can be enjoyed by all players.
GAconf USA 2022
