Ages of the Federation [V.2.03][No Commentary]

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The Coalition of Planets against the Xindi.

Mod: Ages of the Federation V2.03
Mod link - https://www.moddb.com/mods/ages-of-the-federation
Author: Stellar Parallax Studios
Author link - https://www.youtube.com/channel/UCdfoi9Df5JshUvbU3bgOKlg

This is the latest public version, 2.03, and whilst there is no Romulan faction, they are close to inclusion in upcoming updates. Additionally, I applied their Low res addon to get this working and avoid any game crashes, it worked well in my case. The links for both the latest version and the addon are found below.

Link to version 2.03;
https://www.moddb.com/mods/ages-of-the-federation/downloads/aotf-t4yw-v2
Link to the Low res addon;
https://www.moddb.com/mods/ages-of-the-federation/addons/aotf-t4yw-low-res-edition

Map: Random - Small [22 Planets - 1 Star]
Victory conditions: Capital Victory [Destroy the enemy's regional capital]
Additional conditions: Events active, active militia, faster income, research and large fleets.

Initially, we incurred light losses against local forces to obtain territory and establish several colonies; the Tellarite and Vulcan colonies, for mining and defence bonuses respectively. This effectively led into an impromptu border, split down the middle, enabling us to secure strategic positions and alliances with local factions. Though there were near constant attacks by pirates, rogue factions and Xindi craft meaning frequent skirmishes occured across our border territory. This meant the fleet was dispersed until defences and outposts were properly established.

Once defences were complete, the plan was to field two fleets to deal with the pirate's base and Xindi's known ally neighbouring us. However, the Xindi advance against the Suliban meant the pirate base was left for the remainder of the game as I needed to redirect that fleet. Overall, the advance into Xindi space resulted in heavy losses once we engaged the bulk of their ships at their capital planet, at their ally's planet and ensured that they had no secure base or intact research nor infrastructure to effectively rebuild.

Once you get the economy developed, the Coalition is able to field a capable, rounded fleet. For a quick rundown; Vulcan and Tellerite ships proved invaluable as heavy hitters though slow in speed, Andorians were agile, shielded and offence oriented and Starfleet were fragile, lacking shields, though were affordable and capable if used correctly.

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Tags:
sins of a solar empire rebellion
mod
sci-fi
science fiction
star trek
starfleet
vulcan
andorian
tellarite
xindi
strategy
real time strategy
action
space
resource management
exploration
sandbox
rts
base building



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