Agony | Amiga | Longplay | HD 720p 50FPS

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Published on ● Video Link: https://www.youtube.com/watch?v=O4RnxYPpMKI



Game:
Agony (1992)
Duration: 35:51
27,070 views
412


Agony is a side-scrolling shoot 'em up game, released by Psygnosis in 1992 for the Commodore Amiga home computer.

Agony is a shoot 'em up but with a surreal-fantasy background. It features an owl (the company logo) flying its way through six worlds filled with monsters. The owl uses various waves of echo-location which the player fires at the enemies.
According to the manual backstory, the sun-wizard master Acanthropsis discovers the "Cosmic Power" with a toll on his life. Before dying he teaches it to his disciples, Alestes and Mentor.

Because of memory constraints, the game features no introduction, however the game and manual mention that Alestes has been transformed into an owl, and has to pass through Mentor's traps and monsters in order to reach the Cosmic Power.

TECHNOLOGY:
The game makes great use of many Amiga features such as scales of colors done with raster lines, halfbrite graphics mode for the between-level pictures, three layers of parallax scrolling using dual-playfield mode, in-game palette swapping and continuous flashing of the background palette to simulate additional colors. Featuring three floppies, the game ran on all Amiga computers. In common with other Amiga titles, the music was created with sampled sounds.

MUSIC:
The game featured a theme song by Tim Wright, which – atypically for an action game – was a classically themed, piano-led instrumental. The title song was adapted without giving him proper credit by the keyboardist of Dimmu Borgir in the song "Sorgens Kammer" for their Stormblåst album. The band did not know about this. Following several months of communication between Wright and Dimmu Borgir, and in a nod to the composer, the band did not include the track on a later re-recording of Stormblåst.

The title song is also slightly different from the version that Tim Wright originally submitted to Art & Magic. Franck Sauer advised Wright that he could source improved piano sounds for the piece, and requested permission to change them. Wright agreed, but did not hear the end result before the game went to final master, and consequently some notes within the piece were transposed; this 'mistake' was also covered by Dimmu Borgir.

Artwork: Frank Sauer, Marc Albinet
Programming: Yves Grolet
In-game Music: Jeroen Tel
Producer: Steven Riding
Intro Music: Tim Wright, Martin Wall
Intro Coding: Thomas Landspurg
Ending Music: Robert Ling, Martin Wall
Loadingscreen Music: Robert Ling, Martin Wall, Matthew Simmonds, Martin Iveson, Allister Brimble
Flashback Compressor: Laurent Larminier
Disk Loader: Mickael Janssens
QA: Greg Duddle, Chris Stanley, Nick Burcombe
Cover Art & Logo Design: Tony Roberts, Roger Dean

Captured and played at 50Hz.

Used in this longplay:

PC hardware - AMD gpu
Emulator - WinUAE with WHDLoad
Controller - 10 button custom made arcade joystick
Joystick: Sanwa JLF-TP-8YT
Buttons: OBSF-30 with 2 microswitches (perfect for Amiga games)

Keep it real, keep it retro!!!!







Tags:
Agony
Psygnosis
Longplay
Gameplay
Playthrough
Walkthrough
Art & Magic
HD
HQ
720p
60fps
50fps
WinUAE
WHDLoad
Emulator
Commodore Amiga
retro
classic
Side-scrolling Shoot 'em up
Shoot 'em up
shooter
surreal
fantasy
Roger Dean
Artwork
Best Amiga Games
1992
16bit
home computer
Tim Wright
Frank Sauer
Immortal
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Other Statistics

Agony Statistics For RedSevenNine

At present, RedSevenNine has 27,649 views spread across 2 videos for Agony, with his channel publishing less than an hour of Agony content. This makes up less than 0.18% of the total overall content on RedSevenNine's YouTube channel.