Air Control (feat. Warsow)
Physics framerate inherently affects physics consistency: http://wareya.tumblr.com/post/81226191435/making-gg2-suck-less-physics-simulation-scaling
CORRECTIONS: Two explanations in this video are incomplete and don't have the entire picture.
Jump arcs: While the information the video gives is correct, it's not the entire picture. An additional contributing factor is "arc skipping", where higher framerates have tighter (or looser) jump arcs as a direct result of each individual simulation slice skipping along the inside or outside of the jump's arc. This changes the height and distance of the jump in addition to the missing peak problem
Corner clipping: Vanilla quake 3 does magic to make high input command rates run properly inside of a low server framerate. A side effect of this is the ability to clip around thin obstacles or corners, as if you were actually running at 20 FPS.
This video touches on the mechanics, quirks, and history of air movement in FPS games.
Airstrafing is the ability to change directions while in the air, simply by using your movement keys. Different games have different airstrafing systems. CPMA and Warsow share the same two airstrafing systems. The first comes from Quake 1 / Quakeworld, and I just call "airstrafing". The second comes from Vanilla Quake 3, and I call "strafejumping", to make a distinction.
Other Videos By wareya
2017-10-22 | dt3 physics (?) nondeterminism problem |
2017-10-21 | Sigma |
2017-09-25 | nezuyomi demo |
2017-09-17 | Stairs work now |
2017-08-23 | 3d collision demo including performance limits |
2017-08-04 | 3hp cave story plus main final boss sequence + breakdown |
2017-08-03 | final cave over and over again |
2017-07-16 | Using pxtone |
2016-09-24 | Acoustic phonetics and building a formant graph |
2016-07-01 | Useless OoT glitch |
2015-09-13 | Air Control (feat. Warsow) |
2015-08-13 | Benetnasch Development Progress Video Update |
2015-04-17 | CPMA Movement Basics |
2015-01-23 | (Starts at 1:00) You Won't BELIEVE This Prehistoric Majora's Mask 60fps Gameplay |
2014-12-13 | UMP ace/defuse on 5-stack on new train (GN3) |
2014-12-10 | Displacements in hammer, one step at a time |
2014-11-13 | MM Debug 25fps Creation Pt 2 -- Debugger And Gameplay Footage |
2014-11-13 | MM Debug 25fps Creation Pt 1 -- Debugger Footage |
2014-11-12 | lost world q3dm13 |
2014-11-12 | video 17 |
2014-11-12 | video 13 |
Other Statistics
Warsow Statistics For wareya
At present, wareya has 1,078 views spread across 2 videos for Warsow, with his channel publishing less than an hour of Warsow content. This makes up 3.42% of the content that wareya has uploaded to YouTube.