ALCH VERSUS| Resident Evil: Code Veronica X P89 ["The game has now run out of idiotic fetch quests"]
Game: Resident Evil: Code Veronica X
Format: Sony Playstation 2 [PS2]
Developer: Capcom
Release Date: JP March 22, 2001\NA August 21, 2001\PAL September 14, 2001.
Ports: Dreamcast, Gamecube
Fail Level: OVER FUCKING NINE THOUSUND
And with this, the latter half of set VII, we reach what may be a somewhat controversial end to Resident Evil: Code Veronica X. This batch brings the game to a close with an epic 18 part update. Holy shiz.
Yes, I know forgetting I had the Magnum equipped was fucking stupid. No, I am not reloading a save just for those two bullets. Yes, I know my suffering (aside from starting this game of my own free will when I still had a remotely sound mind left) may have been entirely my own damn fault...and yet also CODE VERONICA'S. Yes, I am calling this one COMPLETE, and not FINISHED, as I will never again set foot on Rockfort Island or that fruity-laughing sister-humping nancy's Antarctic base.
I want to be frank (but he won't let me TT_TT), RE:CVX is a good* game, but it's a bastard. I'm really torn on my feelings for the game. One part of me really enjoyed it, while another couldn't be happier that it's over.
If you're a diehard fan of resident evil, and especially if you're up for one hell of a challenge, I'd reccomend Code Veronica. However, if you're a more casual fan of the series, I would reccomend Resident Evil 3 or the other Playstation X entries.
*THIS IS NOT A BLATANT LIE.
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