All Changes At "SHI NO NUMA" (Zombie Map) In CALL OF DUTY MOBILE: Season 3!!
All changes at zonbie Map Named Shi No Numa In Call Of Duty Mobile!!
zombie mode infos:-
"It’s been abandoned for a long time. Data indicates this area house was a secret research facility in World War II.”
Deep within the swamps of of former Imperial Japanese territory, there lies an old network of huts that is set to hold a dark and powerful secret.
This network of huts is Shi No Numa – the Swamp of Death – and it is the first zombies experience within Call of Duty: Mobile.
Veterans know this locale first appearing as a downloadable map in the Zombies mode within Call of Duty®: World at War. After seeing a role in multiple Call of Dutygames since, Shi No Numa not only returns to Call of Duty: Mobile, but is also a whole new experience designed specifically for Mobile.
Here’s what’s new (and familiar) about Shi No Numa:
Lay of the Land
Shi No Numa is a series of five huts, with one larger, two-story building in the center acting as the starting area. The other four huts surround the map’s center in four separate corners.
Going clockwise from the top right, these small shacks were once a communications room, fishing hut, doctor’s quarters, and storage area for those villagers who previously called this swamp their home.
The central hut also has a decrepit elevator shaft, which at one point may have been the entrance to the secret underground research facility. If it can be repaired, you could see what lies beneath the surface…
Survival Tactics
Like any Zombies experience you may have had before, survivors will begin their time in Shi No Numa with only a pistol, a knife, and 500 points to your name.
The starting room is relatively small, with only two chalk weapon outlines offering sources of offense outside the starting weapon. Both weapons only cost 500 points and should hold you over for a few rounds, which is enough time to find the Mystery Box or better wall weapons.
Another cheap point buy is a coin machine that sits right near a pile of debris. This one-time active skill can slow down zombies or turn the tide of battle in other ways, so it may be worth considering a coin over a shiny new magnum.
There is also a sticky grenade outline within the starting area. Although it costs 2000 points, the sticky grenade can be used multiple times and is a great source of splash damage that may come in handy against tight groups of zombies.
Last, but certainly not least, the starting room is where you’ll find Quick Revive. As you can imagine from its name, this perk-a-cola machine is a near-essential for solo players and for those tasked at revive duty in Multiplayer games.
The rest of the central building, which is accessible by removing barriers with points, contains a buff machine, where you can purchase and upgrade buffs, and a Mystery Box spawn point. To get out of this main building, the paths to the four main huts cost 1000 points to open, with each of the huts themselves having barriers that will also run you 1000 points to clear.
All four huts will have a random perk machine and weapon outlines for various wall weapons. Should you find a way into the secret research facility, the other two perk machines and a few more weapon outlines will be available for your use.
On top of also being Mystery Box spawn locations and having coin machines, these huts have their entryways rigged with traps. The path to the fishing hut from the main building has an additional trap known as “The Flogger,” which will paddle any zombies (and players!) down below to death.
With that in mind, one strategy worth considering is to lead zombies through entryways rigged with traps, such as The Flogger, and switch it on before they get too close for comfort. Running around the map will expose you to flooded swampland, which will slow down your movement. When a whole train of the undead is behind you, you may want to avoid a quick dip in the water, lest you slow down enough for them to catch up.
Taking a defensive position in one of the huts is another option for survival, but a dangerous one at that, as it may be easy
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