Alternative Biped Solutions

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Published on ● Video Link: https://www.youtube.com/watch?v=LNvA6caxHzs



Duration: 7:00
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This is an extended cut version of my 5-minute GDC talk on Alternative Biped Locomotion. I go over how I blend locomotion without using transition animations, how I export as much data from Maya into the engine as possible, and how I set up turn in place for a specific prototype character.

CORRECTION: I misspelled Laurent's last name. It should be Laurent Delayen!




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Tags:
#UE4
#Maya