Amiga CD32 : GLOOM Gameplay
A bit on the slow side in Fullscreen Mode, but still alot more playable than Fears. -_-
Sure looks good and smooth on faster Amiga systems. Half screen / Low Detail mode shown near the end was recommended when playing on the Amiga CD32...but it's a bit too small for comfortably playing the game.
Game Description:
Developed by Black Magic Software & Published by Guildhall Leisure Services Ltd. in 1995.
Gloom was the first proper, commercially released, clone of the immensely popular first person shooter Doom on the Amiga. Although somewhat technically inferior to Doom, its release marked a milestone in Amiga gaming, as the Amiga was not widely considered to be able to run such a game at that time.
Gloom is not based on the original Doom engine, but bares a closer technological resemblance to Wolfenstein 3D. Neither game features higher or lower levels. In terms of style, however, the game greatly resembles Doom's Sci-Fi setting, and even features levels based upon Hell later in the game.
One improvement Gloom offers over other similar games is walls that move horizontally, allowing for sliding doors and "rotating blade" style walls.
Later Amiga Doom clones soon followed, such as Alien Breed 3D, Fears and Breathless. Later still the original Doom games and Quake were converted to high-end Amiga platforms.
A later version of the game, Gloom Deluxe, featured higher resolution graphic modes.
NOTE: Added some Background Music from Guardian(CD32). also Youtube's Video Quality = shit!