Amiga Longplay Battletoads

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Published on ● Video Link: https://www.youtube.com/watch?v=14xWDw68yWU



Battletoads
Game:
Duration: 1:01:54
40,787 views
410


http://www.recordedamigagames.org

Played by: Ironclaw

Release date: 1994

Bad port...

Terrible controls, waaaay off collision detection. It was sooo hard to hit most of the enemies, but none of them had any problem of hitting me. It might look easy in the video because I had to save state every time (more or less) I managed to hit something.

Sucks to have jump on any direction+fire, because when trying to punch enemies, I jump so often by mistake (most of them removed because of save states). I had to stand still and then press fire, which might sound easy but it isn't, as there is a delay before the attack, so if you press right, release right and press fire, you could still jump if you did it too fast. I checked the NES version, and as usual, way better than the Amiga version, smoother, more moves, proper collision detection and controls. Why do they always do crappy ports to the Amiga? (yes, always... at least not many decent ones). I tried everything I could think of, even using a second fire button, yet I couldn't do the dash move. Maybe it wasn't included for the Amiga? Or maybe it is and I just didn't know how to do it.

Could only choose between sound or music, so chose music. If I could have found the music ripped somewhere, I would have played with sound and added the music afterwards.

On the first boss (red screen), I purposely got hit so I would drop the weapon, or I couldn't pick up the "rocks"(?).

On a plain A500, the game runs like at half the speed compared to how it runs in this video (more speed thanks to WinUAE, yay). There's a CD32 and a floppy version, both identical so I went with the floppy version.

Only thing I like about this game is the end boss music. And I found a cheap tactic to beat her :P. She was the easiest boss in the game. -
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