Amnesia - The Dark Descent design analysis #25: Alexander
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The end of the game and my final thoughts. In hindsight, the second half of the game was far less successful than the first half. The high point of the game was clearly the water monster, and earlier puzzles also tied in better with the in game lore, which provided clues on how to solve them. In contrast, the entry into the inner sanctum, for example, invovled just clicking on things to see what works, with no indication of why it should open the door.
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At present, sckchui has 19,789 views spread across 61 videos for Amnesia: The Dark Descent, with the game making up 16 hours of published video on his channel. This makes up less than 0.37% of the total overall content for Amnesia: The Dark Descent on sckchui's YouTube channel.