ANCIENT TRAIN!! - INDIANA JONES AND THE FATE OF ATLANTIS (BLIND) #26

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ANCIENT TRAIN!! - INDIANA JONES AND THE FATE OF ATLANTIS (BLIND) #26

Welcome back to part 26 of my blind playthrough of Indiana Jones and the Fate of Atlantis; one of the most highly related point and click adventure games of all time! This game is an absolute classic and has been recommended to me over and over again! The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey.

In this episode, we head back to the prison area and try lifting the gate off of the Hinge Pin as suggested by OrgaNik in the comments below the last part! Luckily for us, it works and we have our second lever! We go back to the Hulking Machine and use both of our levers and some Orichalcum to power it up! The first combination we try heeds no results so we try the other pattern and it starts zooming around the hallways! We try the other lever combination and it spins out of control to crash into a giant lava pit! We head through a doorway to find a new area floating on lava! There's loads of doors in here and it seems we're going to have to find the right combination of doors to walk through to find the way through!


#IndianaJonesFateOfAtlantis #IndianaJones #PointAndClick


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https://youtu.be/c5pCaQ07h2A
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Indiana Jones and the Fate of Atlantis is a point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.

Fate of Atlantis was praised by critics and received several awards for best adventure game of the year. It became a million-unit seller and is widely regarded as a classic of its genre today. Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. They were later reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee, respectively.

Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee, thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s. The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to". Conversations with non-playable characters unfold in a series of selectable questions and answers.

TurianShepard is my YouTube gaming channel. I play lots of different games from old classics, to new releases. I'm a huge fan of point and click adventures games and FIFA. If there's anything you'd like to see me play, drop me a comment and I'll see what I can do!







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