ArmA 3 Alpha Editor Tutorial - Modules - Tasks
Today we look at tasks. I thought this was going to be a quick video, but I went into a lot more detail, so you should be better prepared to take what I teach in this tutorial and branch out and apply it to other situations.
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-FAQ:
Q:What are your system specs?
A: i5 Ivy Bridge 3570k; 120 gig SSD; 1tb Standard HD(for recording); 8 gigs ram; nVidia Geforce GTX 560ti (I run ArmA anywhere between 20-60 FPS, on med-high settings)
Q: What do you use for recording?
A: Fraps for video and system audio; Audacity for personal audio.
Q: Why don't you play in First Person?
A: I'm a 3rd person gamer. I hate first person. It's unrealistically restricting. A game has to be extremely exceptional to get me to play it if it's First Person Only(i.e. Planetside).
Q: Were you in the Military?
A: US Army 99-06, Radio Operator(25C). Non-Combat Veteran.
Q: Is that AI or real people?
A: If it's Wasteland or DayZ, it's real people. If it's an ArmA Mission it's AI unless I very specifically state otherwise. The 15th doesn't PvP.
Q: What ArmA mods do you use?
A: For ArmA 2 - ACE/ACRE are the core. Others include: DFS 3rd Person, Instantviewdistance, SMK Animations Lite, ST_Collision and ST_Evasive, and Blastcore WarFX. For sound: Vanilla mixed with JSRS.
For ArmA 3 - Will change often as mods are released.
Q: Can I join your unit?
A: 15th MEU Realism Unit: http://www.15thmeu.net The 15th is always recruiting(Must be 17 or older)
W: When will the 15th switch over to ArmA 3?
A: When it's proven to be un-buggy, playable, and has all modern USMC assets modded in. In short - Not soon.
- Official 15th Youtube Channel: http://www.youtube.com/15thmeurealismunit
This video is created using games from Bohemia Interactive.
See www.bistudio.com for more information.
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