Armed Against the Undead VR Gameplay HTC Vive (Update 2)
Gameplay as of 8/23/2016 from Update 2.
Most of my previous complaints about the weapons have been resolved but there's still probably some balancing tweaks.
The revolver is still a pain to sight with the lighting we have but I guess that's realistic enough but it makes it pretty much useless.
Any sort of menu other than just story/survival is something that's needed IMO. I'd like to be able to adjust the angle of some of the weapons still.
Some sort of check point for starting over would be nice as well. The first few levels are rather boring TBH. Not much has changed as far as they're concerned and it's hard to decide I want to force myself through them to the first boss. That's when the game starts to get fun.
The mini guns in the second frenzy mode down the right hand path are a little bit too large and awkward for as close as the enemies get. I find the enemies get close enough that the weapon goes through their models and I can't hit them.
During the same frenzy mode, either the slender men clones have a tad too much health or I'm just missing where I can shoot them sooner. They pop out right on top of you and take a large number of rounds to take down. I don't think I've been successful in killing them before they get on top of me. But maybe I just suck...
Looking forward to Update 3. -- Watch live at https://www.twitch.tv/mastrshadow