#AskTheTrainer | DPP Follow-up on ZBrush & Substance
Join Elly Wade and Ian Robinson from the Maxon Training Team for a follow-up on last month’s Demystifying Post Production live streams about ZBrush and Substance workflows on #AskTheTrainer.
See Ian and Elly's MSI laptop used in today's stream: https://www.msi.com/Laptop/Titan-GT77-HX-13VX
You can watch the recordings here and ask your questions during the show:
https://youtube.com/playlist?list=PLMeO87vDgOoP2aTHc72WjqtnIBzemWyxa
00:00:00 Waiting Loop
00:01:57 Welcome
00:03:34 Housekeeping
00:08:18 ZBrush, Question Mark Box, follow along
00:09:35 __ Mouse or Tablett
00:09:52 __ First step, call up a Cube
00:10:10 __ Many cubes, what to do
00:11:11 __ Getting started, ZRemesher
00:13:35 __ Coloring Objects
00:14:33 __ Beveling Edges, BevelPro
00:16:00 __ Polygroups, tips
00:18:29 __ BevelPro [cont], Options
00:21:09 __ BevelPro, LiveBoolean, problems
00:24:32 Q ZBrush Getting Started tutorials
00:26:28 __ Folder, Live Boolean, ZRemesher
00:28:30 __ Geometry, Divide, Smoothing, Smt
00:29:38 __ Boolean Folder, UMesh_Box,
00:30:20 __ Group by Normals [1]
00:31:48 __ BevelPro, Auto Apply on
00:33:16 __ Group by Normals [2]
00:33:33 __ ZRemesher
00:33:43 __ History Bar, control-click, store
00:35:47 __ ZRemesher, Problems, Troubleshooting
00:40:50 __ If in doubt, start over, BevelPro
00:43:25 Q Camera like in "standard" 3D apps
00:45:17 Q __ Import cameras
00:48:08 ZBrush, Create Question Mark, follow along
00:48:50 __ Insert Plane3D, lower density
00:49:32 __ ZModeler, Brushes and shortcuts
00:50:18 __ Vertices, Edges, Polygon Actions
00:50:54 __ Drawing the question mark, ZModeler
00:52:23 __ ZModeler, extrude or separate mesh
00:54:57 Q Bevel, the question mark, play it again
00:56:18 Q __ BevelFlat Brush, Edge collapse
00:57:27 __ ZMODELER Insert, Edgeloops
00:59:50 __ Supportive, protective, Edgeloops
01:01:42 __ Questionmark, UV, preview
01:03:10 Q ZBrush and no N-Gons
01:03:36 Q Polygon amount to Substance (max)
01:05:24 Q Optimal mesh density for Substance
01:07:32 Q Portfolio content, Junior Artist
01:10:35 Q Tips for getting hands sculpted
01:13:55 Zbrush, Combining and send to Substance
01:14:54 __ ArrayMesh, Question Mark, Preview
01:17:14 Q ZBrush and snapping, align
01:18:29 __ Adding the Cylinder elements
01:19:13 __ Shaping the Cylinder element
01:20:33 __ ArrayMesh, Cylinder, Preview
01:22:29 __ Exporting
01:23:41 Q ZBrush The ?-Cube and 3D printing
01:25:38 Q UV overlap, baking
01:26:38 Q FBX to Subtools, workflow
01:32:13 Q Poly Paint vs. Substance Painter
01:33:42 Q FBX and ArrayMesh or Full Mesh
01:34:12 __ Export all to Substance Painter
01:35:17 Substance Painter, Q-Box
01:36:02 __ Main Bake
01:37:37 __ Mesh Map Bakers
01:38:17 __ Bake Textures, inspecting results
01:39:37 __ Adding Smart Materials from Library
01:41:17 __ Layers and blendmodes
01:41:48 __ Substance Assets, Import to Painter
01:43:33 __ Adding a Layer Mask
01:44:32 __ Applying, Adjusting, Grunge Metal
01:45:48 __ Adding a Paint Layer
01:47:06 Q Substance and ZBrush's PolyGroups
01:49:00 Q Substance Material translate to Cinema 4D
01:50:46 __ Painting with Radial Symmetry
01:53:03 __ Environmental Settings, Post Effects
01:53:33 __ Export Textures, Redshift Materials
01:55:33 Q Bake hi-res details from ZBrush SB-P
01:55:04 Redshift Render, Session Results
01:56:28 __ Asset Browser, Kitbashing
01:57:17 __ Scene Walk Through, Environment
01:58:37 __ Light setup, HDR, Gobo
02:01:00 __ Redshift 3D, Material break down
02:03:02 __ Layering of Materials, imperfections
02:03:58 __ Summary discussion, ideas
02:05:34 Team discussion, summary
02:06:48 Wrapping up, Housekeeping
02:08:37 Thank you and bye