「Atelier Escha & Logy」 Logy-GP 05 ~ "Lv50 vs 75+ Special Monsters"

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[ エスカ&ロジーのアトリエ | Atelier Escha & Logy ]
Logy Gameplay Video #05
"Lv50 vs 75+ Special Monsters"


I'm only about 60-70% done with the game and I am completely broken with the alchemy system which I believe is much more efficient and better than the previous system (Arland and Ayesha's).

Here you see me fighting the Special Summon Fights bosses that are easily 20+ levels higher than me with my updated equipments with killer properties.

Also you see the power of Double Draw which is the same as Meruru's Potential ability!

Lv01 Item = Normal Item Usage Throw
Lv02 Item = Double Draw "Early usage"
Lv03 Item = Special Support (Double Draw II)

For example:
Lv01 Slag = Baby Slag
Lv02 Slag = The Item Throwing Slag
Lv03 Slag = Fortress (lol)

Also my Logy and Escha are complete tanks with the ability to Auto-Item and Buff up if in trouble.

Can't wait to fight the post-game bosses which are extremely hard from what I understand...

... BUT this isn't the best properties either, I'll update with even more crazy properties when I get my best weapon, armor and accessories.

Oh yea, the armor I use are just from these fights, I have yet to make a customized one (so I'm not 100% broken yet).


ALCHEMY IS POWER! NOT LEVEL!


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System: PS3-J
Gameplay: 1st LLogy Side
Rank: Default

[ Video Title Abbreviations ]
E (Event) - Game Events
Ept (Event Playthrough) - Playthrough with events
GP (Gameplay) - Gameplay of dungeons/battles
CG (Computer Graphics) - "FMV/CG" special events
B (Boss) - Boss fight
FB (Final Boss) - Final Boss Fight
OB (Optional Boss) - Optional/Secret Boss

WMV HD format, 8.0Mbps Bitrate, 1280x720, 30fps, WMV7 codec

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