AudioSurf Android Phone Gameplay
AudioSurf Android Phone Gameplay
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Playing AudioSurf on Android phone using wireless mouse and wireless keyboard. It's not a remote desktop or stream app. It doesn't require internet connection.
Hardware:
55 watt battery or power supply. For that I have battery.
CPU:
Primary Intel Core i7-4702MQ @ 1,6 GHz Downclocked 2,2 GHz to 1,6 GHz Downclocked because of heat problems.
Secondary Snapdragon 801 Quad-core 2.5 GHz Krait 400 Overclocked 2,5 GHz to 2,7 GHz
GPU:
Primary: Nvidia GeForce GTX 760M @ 469 MHz
Downclocked 657 MHz to 469 MHz Downclocked because of heat problems.
Secondary Adreno 330 @ 525 MHz
Overclocked 450 Mhz to 525 MHz
External MPC:
Custom Motherboard x86, Intel CPU, Nvidia GPU, RAM 4 GB, HDD/SDD Mobile resources, No external connections. No cooling (Downclocked CPU & GPU). Avg. temp. 70-85.
OS Lindroid x86 v0.98. This let's you connect everything with your android device.
1280x720 Medium/Low ~50-60 FPS Playable
IMPORTANT: ALL GAMES ARE IN BETA TESTING! LINKS WILL BE AVAILABLE WHEN APPS AND OTHER HARDWARE ARE 100% STABLE! THANK YOU FOR YOUR UNDERSTANDING!
Apps that I have created but not published yet:
Active-Opacity Game Buttons - Working on it.
Active Game Buttons - Customizable (Icons, places, sizes & more.)
Android-Intel Connectivity - External Hardware
Android-Nvidia Connectivity - External Hardware
Mouse To Touch Control Module - Similar apps can be found.
Gaming Keyboard To Touch Control Module - Same as mouse module.
Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. Its track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the hit soundtrack composed by Pedro Macedo Camacho; the full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. The sequel, Audiosurf 2 was released with early access on October 2, 2013. The announcement was made through Dylan Fitterer's Twitter account.
- Android Gameplay
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