Barotrauma Submarine Editor Tutorial
(Some correction, in 1:24:10, the Max Battery Output is 1000, not 10000)
It's my first tutorial video for videogame
In this video I will go through most of the process of building a Submarine in Barotrauma (I already built one and I used it to finish the campaign with my friends)
Some thing I missed in this video are:
if you want to setup a the Security Steel Cabinet or a door that can only be opened by some jobs
you need to set few things:
First you need to select one of your Spawnpoint (e.g. captain's or security) in Editor
you can see few textbox (id card description / id card tags / assigned job / tags)
in "ID Card Tags", add some text you like (e.g. captain or hahaha)
then
Open the steel cabinet in Editor, you can see a column ITEMCONTAINER
then you will see "Picked required" textbox
the default setting is "idcard", you need to replace with something that match with your Spawnpoint. (same as the above - "captain" or "hahaha")
the Security Steel Cabinet is now locked (except the one spawn in the spawnpoint with the matching id card tags)
the same thing goes to the door
you can also find a "Picked Required" textbox
and the other thing I missed is,
if you want your Bot to clear the mess (put the items to the Cabinet), you need to add the Tags to the cabinet
when you open a (for example) Large Steel Cabinet
You will see "Tags" under "invulnerable to damage"
The default setting is "locker,container"
The Bot will not automatically put the item to this cabinet, because every cabinets are the same
So you must add some Tags to the cabinet to instruct the Bot which cabinet is for mineral, and which one is for medicine
you need to click the "..." on the right side of the "Tags"
and a popup with the Tags will be shown
you can select the tags you wanted
(e.g. add "divingcab" tags to the cabinet next to airlock, "armcab" tags to the armory cabinet, "mineralcab" to the one next to fabricator, "medcab" to the one holding medicine...)
hope this could help.
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