Beginning Interactive Fiction with Twine and SugarCube - E9 - Beginning Macros
In this tutorial you'll learn about macros and how to create your first one.
You can check out my past Twine video tutorials over here: http://bit.ly/1KzaeNA
Twine App Download: http://bit.ly/1HjPHgB
SugarCube Markup Documentation
http://www.motoslave.net/sugarcube/2/docs/markup.html
Sugarcube Documentation
http://www.motoslave.net/sugarcube/2/
Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books.
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Other Shows:
Introduction to Twine: http://bit.ly/1KzaeNA
Radiation Island: http://bit.ly/1JFFU35
The Long Dark: http://bit.ly/1I49COw
Wolfenstein: The New Order: http://bit.ly/1FD5Ifq
7 Days to Die Season 1: http://bit.ly/1yVxXzi
7 Days to Die Season 2: http://bit.ly/1CZC8Rg
7 Days to Die Season 3:http://bit.ly/1CJ177f
Minecraft Moonshot: http://bit.ly/1KgYH3X
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From Wikipedia:
Twine emphasises the visual structure of hypertext and does not require knowledge of many programming languages other game development tools do.[3] This has led video game designer Anna Anthropy to remark that the proliferation of small, personal games made in Twine has given increased voice to game developers from marginalised communities.[4]
Howling Dogs, a Twine-based game by Porpentine, won "Best Story" and "Best Writing" at the 2012 XYZZY awards for interactive fiction.[5]
Depression Quest is a 2013 Twine based game dealing with the subject of depression developed by Zoe Quinn.[6] The game and its developer gained attention due to the Gamergate controversy.[
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