Bioshock 2- Part 44: Traps, Traps Everywhere!
Part forty-four, would you look at that! Anyways, this is mostly about Cyclone Trap, particularly level three. Now, of course each level of plasmid is a little bit better than the last. Wasn't really apparent in the first Bioshock since not much changed except damage output, but that was about all it really did. In this game there is something that improves about the plasmid at each level. (Take Cyclone Trap for example) But if you learn how to effectively use cyclone trap, especially at level three, it can be a really fun plasmid to use. Especially since you can combine this plasmid with other plasmids. Try some combos out sometime! There are some really interesting ones. (And I will tell you now, I don't believe the level of a plasmid affects how much more or less damage will be caused by the trap, so keep this in mind if you want each type of plasmid but want them to be strong enough to be effective against enemies) Comment, rate, and subscribe!
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