Black Desert ANALYTICS correction work — MMO analytics — MMO, MMORPG and online games

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Black Desert Online
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Black Desert — new korean sandbox-oriented MMORPG. This online game already released in Russian and I've analyzed its mistakes and bad ideas. Hope it would help to make English version better!
►My wesite: http://mmoforum.org
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Whats common between old general boots and Black Desert? I'll tell you about it. Welcome to Black Desert, dear friend!
►My wesite: http://mmoforum.org
►Please subscribe to my channel: http://goo.gl/N1AgNc

Black Desert takes place in a high fantasy setting and revolves around the conflict between two rival nations, the Republic of Calpheon and the Kingdom of Valencia

The game includes a number of features to assist with immersion and the sandbox aspect. These include:

A parkour system, similar to that seen in Prince of Persia and Assassin's Creed, allowing players to climb, explore and interact with buildings and obstacles.
A dynamic, worldwide weather system which will include large scale events such as typhoons and will influence gameplay. Localized weather will include events such as temporary fog which players may exploit to launch surprise attacks on rival guild structures. Seasonal weather changes or travelling to areas with different climates will require the player to adjust their equipment, for example using warmer clothing in cold weather which also impacts on a player's statistics.
A dynamic day/night cycle with a gradual progression of lighting effects. During the night some NPCs will become unavailable as they return home while the number and type of monsters that a player may encounter will increase. Different game content will be available depending upon whether it is night or day.
Player housing will be instanced and will vary from tents through to more substantial houses and buildings. Players will be able to furnish and equip their housing and may hire NPCs to set up as traders from the building.
An active combat system requiring precise manual aiming, dodging & comboing, unlike the tab-targeting system seen in older MMORPGs.
Players will be able to engage in mounted combat. Mounts are acquired by taming in the wild and players are able to breed special mounts by mating certain types. Mounts require feeding and care, cannot be stored in the inventory, and may be killed.
Extremely detailed customization of the character's body.

Black Desert features incredibly life-like graphics thanks to the developer’s proprietary “Black Desert” engine, which boasts seasonal dynamic weather and day/night cycles. Once fully released, the MMO will contain 9 playable classes. Classes are currently gender-locked, but Black Desert gives players arguably the best character creation tools currently available. Players have full control over their character’s slightest details, all the way down to the placement of individual strands of hair.

Black Desert features an active combat system, similar to those found in MMO’s such as TERA. Many of Black Desert’s abilities however, require players to pull off intricate key combos while dodging attacks, instead of merely pressing a skill icon. Mounted combat also exists, with players taming wild mounts to then ride into battle. Outside of combat, Black Desert even features an active parkour system, giving players the ability to leap over obstacles and climb to the tallest vantage points atop buildings.

Unlike many MMO’s whose towns are filled with static NPC’s, Black Desert’s cities seem to team with life. NPC’s go to and fro, performing daily chores and errands while the player goes about their business. NPC’s even return home at night, making some available to interact with only during certain hours of the day. Players may purchase instanced houses of varying sizes within a city and then proceed to decorate them with a wide variety of goods.

Black Desert features a death penalty and offers players the opportunity to opt into open world PvP, meaning players must keep on their toes or face losing character progress. Outside of open world PvP, the MMO also features Castle Sieges, where guilds can face off against one another in a bid to control a castle. These castles then supply the owners with control over the local economy and taxes from the region. Players may siege castles with cannons or scale their walls using ladders.




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