Blender to Unreal Engine 3D Plants and Vegetation Complete Course
Blender to Unreal Engine 3D Plants and Vegetation Complete Course
Have you ever wanted to breathe life into your game world through foliage, like plants, grass, water lilies and reeds?
👀 Available at Gumroad: https://3dtudor.gumroad.com/l/blender-foliage
👀 Available at Udemy: https://www.udemy.com/course/blender-to-unreal-engine-3d-plants-and-vegetation/?referralCode=EC9D04E18B7749F5CE4D
👀 Available at Skillshare: https://www.skillshare.com/en/classes/Blender-to-Unreal-Engine-3D-Plants-and-Vegetation/2019761610?teacherRef=9772436&via=teacher-referral&utm_campaign=teacher-referral-2019761610&utm_source=Skillshare&utm_medium=class-teacher-referral-email
👀 Available at Artstation: https://www.artstation.com/a/21917463
👀 Available at Blender Market: https://blendermarket.com/products/blender-foliage
Course Content:
82 Lessons (15 Hours) Content - The 'Blender to Unreal Engine 3D Plants and Vegetation’ resource pack includes 6 custom brushes (alpha textures and Blender brush preset formats) - 9 image references with a Pureref reference file - environment example (.blend file and .fbx file inclusive of 15 textures)
'Blender to Unreal Engine 3D Plants and Vegetation' is very different to any other 3D modeling course out there! Our focus is to create an entire foliage pack completely made in Blender - one of the top open-source and free 3D modeling software out there.
We will not be using any other software to create all that you see in the thumbnail, except Blender. You will also learn about plant and grass animation, and as an added plus, you will learn about how to integrate foliage into a game engine - Unreal Engine 5.
This is great because it means you will get to see how we make foliage from scratch and import it into video games. I am sure 'Blender to Unreal Engine 3D Plants and Vegetation' will be the one course that you will want to keep handy anytime you need to create variations of foliage.
Our 'Blender to Unreal Engine 3D Plants and Vegetation' top 6:
1. Creating vegetation from a simple plane and turning it into a 3D foliage (i.e., modeling from 3D plane)
2. Making use of Blender’s particle system to model foliage including flowers
3. Learning about optimisation and the importance of low poly modeling to get a best performace out of a dense foliage setup within any scene at the same time as maintaining the stylized visuals of custom painted foliage
4. Using weight painting techniques to get better control over foliage position
5. Creating materials for the foliage using UE5 texture customisation and the wind system
6. Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of water, inside the water, and underwater
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