Bloom Engine - Shaders

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Published on ● Video Link: https://www.youtube.com/watch?v=-bHFxIDIsbM



Duration: 0:29
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Since I'm rewriting a major portion of the engine for SFML instead of MonoGame, vertex and fragment shaders are now possible and can be attached to individual layers and objects. This is just a stupid wavy rainbow shader applied to just the shot layer alone.







Tags:
Bloom Engine
engine
danmaku
touhou
bullet hell
script
shader
GLSL