Bloom Engine - Shaders
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Published on ● Video Link: https://www.youtube.com/watch?v=-bHFxIDIsbM
Since I'm rewriting a major portion of the engine for SFML instead of MonoGame, vertex and fragment shaders are now possible and can be attached to individual layers and objects. This is just a stupid wavy rainbow shader applied to just the shot layer alone.
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2017-03-22 | Bloom Engine - WTF |
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2017-03-06 | Bloom Engine Demo - Moonlight Butterfly |
2017-02-28 | Demon |
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2017-01-20 | When your AI plays better than you |
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Tags:
Bloom Engine
engine
danmaku
touhou
bullet hell
script
shader
GLSL