Blue Revolver Double Action Hyper Mode Stasis Field 210,114,900

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Published on ● Video Link: https://www.youtube.com/watch?v=KsAndmFuIq0



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Credits to birdup00 for recording this replay for me. This ranks 2nd on the hyper leaderboard.

New pb with Stasis field wasn't something I expected. I can definitely take the world record but as of now I'm out traveling. For scoring info and how Stasis field works refer to the previous pb video as it has captions. I made a few optimizations, some fully realized and some need a bit of tweaking. Will list some of the mistakes and optimizations I made during this run.

Stage 1:
I should find a solution for the dumb zero flourish I do in the latter half of the stage.
During the last flourish before stage boss I miss the first big ship.

Stage 2:
Missed flourish before the large ship break, missing enough combo.
Last stage boss pattern death.

Stage 3:
after the right shoulder of the midboss, I should've zero flourished the last 6 parts of the ship.
during the last stage break(80% enemy destruction) I miss 2 green ships at the start. It's really hard to start a combo here I might opt for a bomb at 6 hits, start flourish early, kill the last green ship on the far right next to the spawner ship and rebuild my combo.
The snake flourish might've yielded more points but it's not fully realized. might have to be faster to hit the head which is worth 4000 x 64.
Death during last flourish but I improvised it into a bigger flourish with a clutch bomb.
Since my rank was low I opted to milk the cubes during the 2nd boss phase. I did that to increase my rank to level 3 even if it was really slow. There might be a way to both flourish the cubes and get an 8 hit cancel?
Failed a break during the 4th phase of the boss. Should've released earlier to prevent hitting the pink turret. I do this early stasis field shot to deal massive damage to the boss which also retains my perfect bonus. But it backfired. Maybe shoot it sideways?
Missed the 8 hit cancel during the last stage boss pattern.

Stage 4:
Missed some gold and some capsule enemies before the midboss.
I was practicing a 1 bomb method against the midboss. very possible and I might have found the solution to make it consistent. I will just have to test it more. but for this run I went for the safe 2 bombs method.
I think I can destroy all 12 blue ships after the midboss. But I should've delayed my flourish a tad bit and I would've hit every single one with a quarter circle back input. But the last 3 were saved by spawn invincibility.
After 2nd set of capsules I should've zero flourished.
Last stage break was successful but I died before picking up the gold which was a big loss.
Death at stage boss 3rd phase, making the next patterns a breeze but yields smaller bullet cancels.

Stage 5(only stage with a new pb):
I'm sure I can speedkill the 1st midboss fast enough to get the zako spawn while also getting 8 hit cancels on both of the midboss's patterns. But I delayed the 1st stasis hold for too long.
Missed a massive flourish from the 2 big ships and the latter wave before the 2nd midboss.
Missed the 1st 8 hit cancel and the last 8 hit cancel during the 2nd midboss.
Bad death after 2nd midboss, missed out on so many cubes. Might do sideshots with stasis field during it and see how it fares in practice.
Flourish during descent is really good. The cube enemies and the boss have high values, same with the hexagons for the break. My vision for this is a descent with many flourishes and zero flourishes. A much crazier section. I might upload a short of it later.
3rd midboss 8 hit cancel is very consistent now. I don't have to gamble with a quarter circle forward. Just release towards the other ear of the midboss.
Missed some enemies during the last wave before the final boss.
I need to know why during the 4th final boss phase do I get extra gold way above the screen after clearing it. Bug or intended?
Death during the penultimate pattern.