
Braid Playthrough: Episode 2: Everything is Trying to Kill Me
Blind playthrough.
At this point in my playthrough, it felt like Braid was throwing everything but the kitchen sink at me to try and kill me - angry bunnies, cannons, man-eating plants...I ended the recording session after this not feeling overly happy about my experience in the game thus far. Hopefully once I get more used to the puzzles in this game the enemies won't be quite as annoying...
You can see what puzzle games I have played, plus my queue of games I plan to play in the future on this channel, at the following link: https://docs.google.com/spreadsheets/d/1fm9tcbnA4H2jFhrGaxR2rSaeUUOco5aBBK8W_vqEKss/edit#gid=0
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
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