Build A Level Transfer System To Spawn At Any Location In Any Level

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Published on ● Video Link: https://www.youtube.com/watch?v=yea9YP3lPcw



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Unreal (1998)
Duration: 13:07
12,094 views
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In this video I show you how to create a level transfer system using the player start component. This system does not use level streaming so it keeps all levels completely separate.

The level transfer system allows you to control where you spawn on a level based on where you exited from the previous level. For example, if you enter a cave you'll spawn at the cave entrance and when you exit the cave you'll spawn outside of the cave entrance.

This may sound simple but unfortunately Unreal Engine doesn't make something like this easy as they want developers to use their level streaming system.

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